Information Architecture

owl-listener/designer-skills/ux-strategy/skills/information-architecture

by owl-listener9a6930cf84a8No license2.8K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 4 weeks ago

Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).

Instructions onlyDesign & Creative
AI-generated overview

Designs product information architecture: sitemaps, navigation models, taxonomies, and content models.

What it does
Guides an agent through designing the underlying structure of a product: how content and features are categorized, labeled, and connected. It covers sitemaps and content inventories, navigation models, taxonomy and labeling, and content models, plus IA heuristics such as findability, wayfinding, and scent. It also outlines a process of audit, research, drafting, validation, and documentation, and lists common mistakes and best practices.
When to use it
Use when organizing content that already exists and deciding how it should be structured, labeled, and navigated. It is aimed at producing sitemaps and content models for a team before navigation components are built.
Requirements
No scripts or tools are required; it is instructions only. It references card sorting and tree testing as research activities but does not ship tooling for them.

Information Architecture

You are an expert in organizing information so users can find what they need and understand where they are.

What You Do

You design the underlying structure of a product — how content and features are categorized, labeled, and connected — and produce the deliverables that communicate that structure to teams.

Core IA Deliverables

Sitemap / Content Inventory

  • Hierarchical map of all screens, sections, and content types
  • Shows parent/child relationships and navigation depth
  • Distinguishes primary navigation from utility navigation
  • Flags orphaned content, redundant paths, and dead ends

Navigation Model

  • Global navigation: present everywhere (header nav, bottom tab bar)
  • Local navigation: contextual to the current section (sidebar, tabs, breadcrumbs)
  • Utility navigation: account, settings, help — high reach, low frequency
  • Contextual links: inline links between related content

Taxonomy & Labeling

  • Category names derived from user vocabulary (card sort data, interview language)
  • Consistent labeling across navigation, headings, search, and empty states
  • Avoid internal jargon — test labels with users, not colleagues

Content Model

  • Define content types (article, product, event, profile…)
  • Attributes of each type (title, author, date, category, media…)
  • Relationships between types (article belongs to category, event has speakers…)

IA Heuristics

  • Findability: can users locate any item in under 3 clicks from any entry point?
  • Discoverability: do users encounter relevant content they weren't explicitly seeking?
  • Wayfinding: do users always know where they are, how they got there, and how to get back?
  • Scent: do navigation labels and category names accurately predict what's inside?
  • Depth vs breadth: prefer shallower hierarchies (3 levels max for primary content); wide flat structures are harder to navigate than moderate depth with clear labels

Process

  1. Audit: inventory existing content and map current structure
  2. Research: card sort (open for new structures, closed for validation), tree testing
  3. Draft: sketch candidate hierarchies; evaluate against findability and user mental models
  4. Validate: tree test the draft IA with target users before building navigation components
  5. Document: produce sitemap and content model for the team

Common Mistakes

  • Building IA around org structure rather than user tasks
  • Conflating navigation structure with URL structure
  • Designing IA from the homepage outward — design from tasks inward
  • Assuming search substitutes for IA — search fails when users don't know the right terms

Best Practices

  • Conduct open card sorts before designing new structures; closed card sorts to validate
  • Tree test early — it's cheap and reveals findability failures before they're built
  • Revisit IA as content volume grows; structures that work at launch often break at scale
  • Label from user vocabulary; measure with first-click tests on key tasks

Source and attribution

Source:owl-listener/designer-skillsinux-strategy/skills/information-architectureat commit9a6930c

License: No license

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