Journey Map

owl-listener/designer-skills/design-research/skills/journey-map

by owl-listener9a6930cf84a8No license2.8K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 4 weeks ago

Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

AI-generated overview

Builds a persona-specific user journey map with stages, touchpoints, emotions, pain points, and prioritized design opportunities.

What it does
Guides an agent through creating an end-to-end user journey map for a described product or feature and target user. It defines 5-7 stages from awareness to post-use, maps goals, actions, touchpoints, thoughts, emotional state, pain points, and opportunities per stage, and visualizes the emotional curve. It then ranks the top design opportunities and highlights moments of truth, presenting results in a structured format.
When to use it
Use when improving an existing experience and you need a persona-specific view of the end-to-end journey. Suited to UX research and product design work where stages, touchpoints, emotions, and pain points must be mapped. For multi-channel ecosystems or screen-level paths, other skills are suggested instead.
Requirements
No scripts or special tooling; instructions only. The agent may optionally read user-provided files such as research data, personas, or analytics.

Journey Map

Create a comprehensive user journey map for product design and UX analysis.

Context

You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.

Domain Context

  • Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
  • Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
  • Journey maps should be persona-specific when possible.
  • Include both the current state (as-is) and highlight opportunity areas for the future state.

Instructions

The user will describe the product/feature and target user. Work through these steps:

  1. Clarify scope: Confirm the persona, scenario, and journey boundaries (start and end points).
  2. Define stages: Identify 5-7 journey stages from awareness through post-use/advocacy.
  3. Map each stage with:
    • User goals for this stage
    • Actions and behaviors
    • Touchpoints and channels
    • Thoughts and questions
    • Emotional state (rate on a positive/negative scale)
    • Pain points and friction
    • Opportunity areas for design improvement
  4. Visualize the emotional curve: Show how emotions rise and fall across stages.
  5. Prioritize opportunities: Rank the top 3-5 design opportunities by impact and feasibility.
  6. Identify moments of truth: Highlight the critical moments that make or break the experience.
  7. Think step by step. Present in a clear, structured format.

Further Reading

  • Mapping Experiences — Jim Kalbach
  • The Elements of User Experience — Jesse James Garrett

Source and attribution

Source:owl-listener/designer-skillsindesign-research/skills/journey-mapat commit9a6930c

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal