State Machine

owl-listener/designer-skills/interaction-design/skills/state-machine

by owl-listener9a6930cf84a8No license2.8K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 4 weeks ago

Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.

Only the file list is public. File contents are available once the skill is installed in a workspace.

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SKILL.md1.9 KBtext/markdown

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Source:owl-listener/designer-skillsininteraction-design/skills/state-machineat commit9a6930c

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