
Graphics And Shapes
phaserjs/phaser/skills/graphics-and-shapesby phaserjs02d8931b626d9764c133cbb3fbf99966c03c757cNo licenseListed Oct 9, 2026Updated Oct 9, 2026
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.
- 02d8931b626d9764c133cbb3fbf99966c03c757cCurrentcommit 02d8931Published Oct 9, 2026
Source and attribution
Source:phaserjs/phaserinskills/graphics-and-shapesat commit02d8931
License: No license
Content belongs to its original authors. SourceWeft indexes it from a public repository.
More from phaserjs/phaser

Geometry And Math
phaserjs
Reference guide to Phaser 4 geometry classes, intersection tests, and math utilities for game code.

Filters And Postfx
phaserjs
Reference guide for applying GPU-based visual filters and post-processing effects in Phaser 4 games.
More in Software Development

Playground
anthropics
Builds self-contained interactive HTML playgrounds with controls, live preview, and copyable prompt output.

M5 Onboard
anthropics
Provisions M5Stack ESP32 boards by detecting them on USB, flashing UIFlow 2.0 firmware, and installing a MicroPython app bundle.

Cardputer Buddy
anthropics
Guides iterating on a Cardputer-Adv MicroPython app bundle: adding apps, pushing files over USB-serial, tailing logs, and running REPL commands.

Web Design Guidelines
vercel-labs
Reviews UI code against Web Interface Guidelines fetched from a remote source and reports findings as file:line entries.

Vercel React Native Skills
vercel-labs
React Native and Expo best-practice rules covering list performance, animation, navigation, UI patterns, state, and monorepo setup.

Vercel React Best Practices
vercel-labs
Vercel's React and Next.js performance guidelines, organized as 70 rules for writing, reviewing, and refactoring code.