Pixijs Performance

by pixijs83760c6f5346MIT346 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 7 days ago

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs, low-level wins (transient MSAA render textures, render bundles, partial buffer updates). Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns, render bundle, transient, MSAA, Buffer.update, WebGPU performance, TexturePool, repeatEdgePixels, bind group.

Instructions onlySoftware Development
  1. 83760c6f5346Currentcommit 83760c6Published Oct 8, 2026

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Source:pixijs/pixijs-skillsinskills/pixijs-performanceat commit83760c6

License: MIT

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