Ue Ai Navigation

quodsoler/unreal-engine-skills/skills/ue-ai-navigation

by quodsolerf3742d7b688690810df369802b90430324e380b9No licenseListed Oct 9, 2026Updated Oct 9, 2026

Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions 'AAIController', 'UBTTaskNode', 'ExecuteTask', 'FinishLatentTask', 'UBlackboardComponent', 'FBlackboardKeySelector', 'UAIPerceptionComponent', 'FAIStimulus', 'UAISenseConfig_Sight', 'MoveTo', 'UNavigationSystemV1', 'ProjectPointToNavigation', 'UNavArea', 'ANavLinkProxy', 'UEnvQueryManager', 'FEnvQueryRequest', 'EQS', 'navmesh', 'USmartObjectSubsystem' or 'ZoneGraph'. For State Tree authoring, see ue-state-trees; for Mass crowds, see ue-mass-entity; for the movement component that executes paths, see ue-character-movement.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/behavior-tree-patterns.md19.8 KBtext/markdown
references/eqs-reference.md17.8 KBtext/markdown
SKILL.md34.6 KBtext/markdown

Source and attribution

Source:quodsoler/unreal-engine-skillsinskills/ue-ai-navigationat commitf3742d7

License: No license

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