Ue Cpp Foundations

quodsoler/unreal-engine-skills/skills/ue-cpp-foundations

by quodsolerf3742d7b688690810df369802b90430324e380b9No licenseListed Oct 9, 2026Updated Oct 9, 2026

Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjectPtr, TSharedPtr, FGCObject, TArray, TMap, TSet, TOptional, TVariant, DECLARE_DYNAMIC_MULTICAST_DELEGATE, AddDynamic, FName, FString, FText, UGameInstanceSubsystem, UWorldSubsystem, GetDefault, TNotNull. Also use when the user mentions 'UE C++', 'garbage collection', 'CDO', 'smart pointers' or 'specifiers'. For Actor and component lifecycle, see ue-actor-component-architecture; for Build.cs and modules, see ue-module-build-system; for Blueprint-facing functions and latent actions, see ue-blueprint-cpp-interop.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/container-patterns.md15 KBtext/markdown
references/delegate-patterns.md17.4 KBtext/markdown
references/property-specifiers.md16.1 KBtext/markdown
SKILL.md26.6 KBtext/markdown

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Source:quodsoler/unreal-engine-skillsinskills/ue-cpp-foundationsat commitf3742d7

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