Ue Data Assets Tables

quodsoler/unreal-engine-skills/skills/ue-data-assets-tables

by quodsolerf3742d7b688690810df369802b90430324e380b9No licenseListed Oct 9, 2026Updated Oct 9, 2026

Use when modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming. Also use when the user mentions 'UDataAsset', 'UPrimaryDataAsset', 'UDataTable', 'FTableRowBase', 'FindRow', 'FDataTableRowHandle', 'TSoftObjectPtr', 'TSoftClassPtr', 'FSoftObjectPath', 'UAssetManager', 'LoadPrimaryAsset', 'FStreamableManager', 'RequestAsyncLoad', 'asset bundles', 'PrimaryAssetTypesToScan', 'IAssetRegistry', 'CSV import', or 'hard vs soft reference'. For save games, see ue-serialization-savegames; for UPROPERTY basics, see ue-cpp-foundations; for level streaming, see ue-world-level-streaming.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/asset-loading-patterns.md12.9 KBtext/markdown
references/data-driven-design.md13.8 KBtext/markdown
SKILL.md29.8 KBtext/markdown

Source and attribution

Source:quodsoler/unreal-engine-skillsinskills/ue-data-assets-tablesat commitf3742d7

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal