
Ue Editor Tools
quodsoler/unreal-engine-skills/skills/ue-editor-toolsby quodsolerf3742d7b688690810df369802b90430324e380b9No licenseListed Oct 9, 2026Updated Oct 9, 2026
Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user mentions 'IDetailCustomization', 'IPropertyTypeCustomization', 'CustomizeDetails', 'RegisterCustomClassLayout', 'IDetailLayoutBuilder', 'AddCustomRow', 'IPropertyHandle', 'UToolMenus', 'ExtendMenu', 'FToolMenuEntry', 'UEditorUtilityWidget', 'Blutility', 'UAssetActionUtility', 'UEditorSubsystem', 'UEdMode', 'UAssetDefinition', 'UFactory', 'FScopedTransaction', or 'editor module'. For Slate fundamentals, see ue-ui-umg-slate; for Build.cs wiring, see ue-module-build-system.
Only the file list is public. File contents are available once the skill is installed in a workspace.
| Path | Size | Type |
|---|---|---|
| references/detail-customization-patterns.md | 23 KB | text/markdown |
| references/editor-module-setup.md | 24 KB | text/markdown |
| SKILL.md | 32.1 KB | text/markdown |
Source and attribution
Source:quodsoler/unreal-engine-skillsinskills/ue-editor-toolsat commitf3742d7
License: No license
Content belongs to its original authors. SourceWeft indexes it from a public repository.
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