Ue Physics Collision

quodsoler/unreal-engine-skills/skills/ue-physics-collision

by quodsolerf3742d7b688690810df369802b90430324e380b9No licenseListed Oct 9, 2026Updated Oct 9, 2026

Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the user mentions 'collision channel', 'collision profile', 'LineTraceSingleByChannel', 'SweepSingleByChannel', 'OverlapMultiByObjectType', 'FHitResult', 'FCollisionQueryParams', 'FCollisionShape', 'OnComponentHit', 'OnComponentBeginOverlap', 'SetCollisionProfileName', 'SetSimulatePhysics', 'AddRadialImpulse', 'ragdoll', 'Chaos solver', 'ECC_GameTraceChannel1', or 'my overlap never fires'. For component attachment, see ue-actor-component-architecture; for capsule floor checks, see ue-character-movement.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/collision-channel-setup.md14.2 KBtext/markdown
references/trace-patterns.md19.2 KBtext/markdown
SKILL.md31.4 KBtext/markdown

Source and attribution

Source:quodsoler/unreal-engine-skillsinskills/ue-physics-collisionat commitf3742d7

License: No license

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