Flash Moe Inference

by reason-machines2384a003145aNo licenseListed Oct 8, 2026Updated Oct 8, 2026

Run 397B parameter Mixture-of-Experts LLMs on a MacBook using pure C/Metal with SSD streaming

Instructions onlyAI & Agents
AI-generated overview

Runs a 397B-parameter Mixture-of-Experts LLM on Apple Silicon Macs using C, Objective-C and Metal with SSD expert streaming.

What it does
This skill documents a pure C/Objective-C/Metal inference engine that runs the Qwen3.5-397B-A17B Mixture-of-Experts model on a MacBook Pro with 48GB RAM, streaming 209GB of expert weights from NVMe SSD on demand. It covers building the engine, extracting and packing weights from safetensors, running inference and an interactive chat TUI, and benchmarking expert throughput. It also explains the Metal shader kernels, the SSD streaming pattern, and performance trade-offs between 4-bit and 2-bit quantization.
When to use it
Use it when you want to run a very large Mixture-of-Experts language model locally on Apple Silicon hardware without Python or ML frameworks. It suits setups with 48GB+ unified memory and roughly 210GB of free internal SSD space, and workloads needing tool calling or JSON output at 4-bit quality.
Requirements
Apple Silicon Mac (M3 Max or similar) with 48GB+ unified memory and 1TB+ SSD with about 210GB free; macOS 26+ (Darwin 25+); Xcode Command Line Tools and Python 3.x for weight extraction; separately downloaded Qwen3.5-397B-A17B safetensors weights. The skill is instructions only and ships no scripts; the referenced build and weight-preparation commands come from the external project.

Flash-MoE Inference Engine

Skill by ara.so — Daily 2026 Skills collection.

Flash-MoE is a pure C/Objective-C/Metal inference engine that runs Qwen3.5-397B-A17B (397B parameter Mixture-of-Experts) on a MacBook Pro with 48GB RAM at 4.4+ tokens/second. It streams 209GB of expert weights from NVMe SSD on demand — no Python, no ML frameworks, just C, Objective-C, and hand-tuned Metal shaders.

Requirements

  • Hardware: Apple Silicon Mac (M3 Max or similar), 48GB+ unified memory, 1TB+ SSD with ~210GB free
  • OS: macOS 26+ (Darwin 25+)
  • Tools: Xcode Command Line Tools, Python 3.x (for weight extraction only)
  • Model: Qwen3.5-397B-A17B safetensors weights (download separately from HuggingFace)

Installation & Build

bash
# Clone the repogit clone https://github.com/danveloper/flash-moecd flash-moe/metal_infer
# Build everythingmake
# Verify build artifactsls infer chat main

The Makefile compiles infer.m, chat.m, main.m with Metal shader compilation for shaders.metal.

Weight Preparation

Step 1: Extract non-expert weights

bash
# From the metal_infer/ directory# Point to your downloaded Qwen3.5-397B safetensors directorypython3 extract_weights.py /path/to/Qwen3.5-397B-A17B-Instruct/
# Produces:#   model_weights.bin   (~5.5GB, mmap'd at runtime)#   model_weights.json  (tensor manifest)#   vocab.bin           (vocabulary)#   tokenizer.bin       (BPE tokenizer data)

Step 2: Pack expert weights (4-bit, production)

bash
# From repo rootpython3 repack_experts.py /path/to/Qwen3.5-397B-A17B-Instruct/ metal_infer/packed_experts/
# Produces packed_experts/ directory (~209GB)# Each expert is a separate file: layer_XX_expert_YYYY.bin

Step 3: Optional 2-bit requantization (faster but breaks JSON/tool calling)

bash
# Convert 4-bit experts to 2-bit (saves ~89GB, 120GB total)python3 metal_infer/repack_experts_2bit.py \    metal_infer/packed_experts/ \    metal_infer/packed_experts_2bit/

Key Commands

Basic inference

bash
cd metal_infer
# 4-bit inference (production quality, tool calling works)./infer --prompt "Explain quantum computing" --tokens 100
# 2-bit inference (faster, breaks JSON/tool calling)./infer --prompt "Explain quantum computing" --tokens 100 --2bit
# Per-layer timing breakdown./infer --prompt "Hello" --tokens 20 --timing

Interactive chat with tool calling

bash
./chat# Opens TUI with full tool calling support# Uses 4-bit experts by default

MoE-only benchmark (measures expert throughput)

bash
./main# Runs pure expert forward-pass benchmark# Reports tokens/sec without attention overhead

Project Structure

flash-moe/├── paper/│   └── flash_moe.pdf          # Full technical paper├── metal_infer/│   ├── infer.m                # Complete inference engine (~7000 lines)│   ├── shaders.metal          # Metal compute kernels (~1200 lines)│   ├── chat.m                 # Interactive chat TUI│   ├── tokenizer.h            # Single-header C BPE tokenizer (449 lines)│   ├── main.m                 # MoE-only benchmark│   ├── Makefile│   ├── extract_weights.py     # Safetensors → model_weights.bin│   ├── repack_experts_2bit.py # 4-bit → 2-bit requantization│   ├── train_predictor.py     # Expert routing prediction analysis│   ├── model_weights.bin      # Non-expert weights (mmap'd)│   ├── model_weights.json     # Tensor manifest│   ├── vocab.bin│   ├── tokenizer.bin│   ├── packed_experts/        # 4-bit expert files (209GB)│   └── packed_experts_2bit/   # 2-bit expert files (120GB, optional)├── repack_experts.py          # 4-bit expert packing from safetensors├── progress.py                # Results visualization└── results.tsv                # Experiment log

Architecture Overview

The model has 60 transformer layers:

  • 45 GatedDeltaNet (linear attention) layers
  • 15 standard full attention layers
  • Each layer: 512 experts, K=4 activated per token + 1 shared expert
  • Hidden dimension: 4096

Per-layer pipeline (4.28ms average at 4-bit)

CMD3(prev) → CMD1: attention projections + delta-net  [1.22ms GPU]           → CPU: flush results                       [0.01ms CPU]             → CMD2: o_proj + norm + routing + shared    [0.55ms GPU]           → CPU: softmax + topK routing               [0.003ms]           → I/O: parallel pread K=4 experts           [2.41ms SSD]           → CMD3: expert forward + combine + norm     [0.04ms encode, DEFERRED]

Metal Shader Kernels

The shaders.metal file contains hand-written kernels. Key kernels:

metal
// 4-bit dequantized matrix-vector multiply (FMA-optimized)// Key insight: fma(nibble, scale*x, bias*x) instead of (nibble*scale + bias)*x// Pre-compute scale*x and bias*x to fuse dequant+multiply in one FMA instruction
kernel void matvec_4bit_fma(    device const uint8_t* weights [[buffer(0)]],    device const float* scales    [[buffer(1)]],    device const float* biases    [[buffer(2)]],    device const float* x         [[buffer(3)]],    device float* out             [[buffer(4)]],    uint tid [[thread_position_in_threadgroup]],    uint gid [[threadgroup_position_in_grid]]){    // ... tiled SIMD-reduced FMA kernel    // 12% faster than naive (nibble * scale + bias) * x}
// Fused SwiGLU activationkernel void swiglu(device float* gate [[buffer(0)]],                   device const float* up [[buffer(1)]],                   uint gid [[thread_position_in_grid]]){    float g = gate[gid];    gate[gid] = (g / (1.0f + exp(-g))) * up[gid];}
// RMS normalization (two-pass)kernel void rms_norm_pass1(...) // sum of squares reductionkernel void rms_norm_pass2(...) // apply normalization
// GPU RoPE (fused with Q deinterleave and K normalization)kernel void rope_qk(...)
// MoE combine + residual + sigmoid gate (fused)kernel void moe_combine_residual(...)

SSD Expert Streaming Pattern

The core innovation — loading only K=4 active experts per layer from SSD:

objc
// Parallel expert loading using GCD dispatch groups// From infer.m (conceptual pattern)
dispatch_group_t group = dispatch_group_create();dispatch_queue_t ioQueue = dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0);
for (int k = 0; k < K_EXPERTS; k++) {    int expert_id = top_k_indices[k];    dispatch_group_async(group, ioQueue, ^{        // Each expert: ~6.75MB at 4-bit        char path[256];        snprintf(path, sizeof(path),                  "packed_experts/layer_%02d_expert_%04d.bin",                 layer, expert_id);                int fd = open(path, O_RDONLY);        // pread() — non-blocking, OS page cache handles LRU        pread(fd, expert_buffer[k], expert_size, 0);        close(fd);    });}
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);// GPU compute follows — serial pipeline is hardware-optimal on Apple Silicon

Why pread() not mmap(): mmap incurs per-page fault overhead on cold data (~5x slower). Direct pread() with OS page cache achieves ~71% hit rate naturally.

GatedDeltaNet Linear Attention (BLAS)

The recurrence update uses Accelerate BLAS — 64% faster than scalar:

objc
// GatedDeltaNet state update per head (conceptual pattern)// state: 128×128 float matrix, 64 heads// From infer.m
#import <Accelerate/Accelerate.h>
for (int h = 0; h < 64; h++) {    float* S = state + h * 128 * 128;  // 128×128 state matrix    float* q = Q + h * 128;    float* k = K + h * 128;    float* v = V + h * 128;        // β·(k⊗v) outer product update    // cblas_sger: S += beta * (k ⊗ v)    cblas_sger(CblasRowMajor, 128, 128,               beta[h], k, 1, v, 1, S, 128);        // Decay: S = alpha * S    cblas_sscal(128 * 128, alpha[h], S, 1);        // Output: o = S @ q    cblas_sgemv(CblasRowMajor, CblasNoTrans,                128, 128, 1.0f, S, 128, q, 1, 0.0f,                output + h * 128, 1);}

Performance Configuration

4-bit (production default)

  • Quality: Excellent — full tool calling, correct JSON
  • Speed: 4.36 tok/s
  • Disk: 209GB

2-bit (speed testing only)

  • Quality: Good — but breaks JSON/tool calling (\name\ instead of "name")
  • Speed: 5.74 tok/s (7.05 peak single token with warm cache)
  • Disk: 120GB
  • Uses F_NOCACHE flag to avoid page cache thrashing

What NOT to Try (Learned from 58 Experiments)

ApproachWhy it fails
mmap() expert filesPer-page fault overhead: 5x slower than pread()
dispatch_iodispatch_data management overhead: -70%
F_RDADVISE prefetchSSD DMA + GPU share memory controller — concurrent access: -73% GPU speed
Custom Metal LRU cacheGPU memory pressure: -38% vs OS page cache
LZ4 expert compressionDecompress overhead > warm cache savings: -13%
Temporal expert prediction25% hit rate, wastes SSD bandwidth: -18%
Speculative early routingCache pollution: -38%
MTP speculative decodingMoE I/O scales per-token (unlike dense models): break-even
Spin-poll GPU waitCPU thermal throttle competes with GPU: -23%
Parallel SSD + GPU overlapUnified memory controller arbitration: net negative

Key principle: On Apple Silicon, GPU DMA and SSD DMA share the same memory controller. The serial pipeline (GPU → SSD → GPU) is hardware-optimal.

Troubleshooting

Build fails

bash
# Ensure Xcode CLI tools are installedxcode-select --install
# Check Metal compiler is availablexcrun -sdk macosx metal --version

Out of memory

The engine is designed to use ~6GB active:

  • 5.5GB: model_weights.bin (mmap'd, read-only)
  • ~200MB: Metal scratch buffers
  • Remaining ~42GB: OS page cache for expert data

If you see OOM, check for other processes consuming unified memory:

bash
sudo memory_pressurevm_stat

Slow performance

bash
# Check SSD speed — needs ~17GB/s for target performance# Run with timing to identify bottleneck./infer --prompt "Hello" --tokens 5 --timing
# Verify packed_experts/ is on internal SSD, not external drivediskutil info /

Wrong expert directory

bash
# Default paths expected by infer.m:# metal_infer/packed_experts/     (4-bit)# metal_infer/packed_experts_2bit/ (2-bit)
# Ensure you're running from metal_infer/ directorycd metal_infer./infer --prompt "test"

Tool calling broken

Use 4-bit, not 2-bit. The 2-bit quantization corrupts quote characters in JSON output, making tool calling unreliable. Always use the default 4-bit configuration for agentic workloads.

Memory Safety

The engine explicitly manages all allocations:

  • No unbounded caches
  • Expert data never accumulates in GPU memory
  • model_weights.bin is mmap'd read-only — kernel manages pages
  • Expert files are opened/read/closed per inference step

Source and attribution

Source:reason-machines/trending-skillsinskills/flash-moe-inferenceat commit2384a00

License: No license

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