Roblox Localization

TabooHarmony/roblox-brain/skills/gameplay/roblox-localization

by TabooHarmony38826be57ee37bcf023e9c2b85681bea3909281cNo licenseListed Oct 9, 2026Updated Oct 9, 2026

Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.

Instructions onlySoftware Development
AI-generated overview

Guides Roblox developers through implementing multi-language support with LocalizationService, translation tables and locale detection.

What it does
This skill provides reference guidance for adding multi-language support to Roblox experiences. It covers locale detection through player and system locale IDs, country and region lookup, LocalizationTable translation entries, automatic GUI translation, and manual translation through a translator object. It also lists key rules, async caveats and common pitfalls, and points to a fuller reference document for more detail.
When to use it
Use it when implementing multi-language support, translation systems, locale-specific content or region detection in a Roblox project. It is aimed at developers working with LocalizationService, LocalizationTable, auto-translation or country detection.
Requirements
No scripts are shipped; it is instructions only. It assumes a Roblox development environment with Luau and Studio, and references a bundled reference document for additional detail.

Roblox Localization

When to Load

Load when implementing multi-language support, translation systems, locale-specific content, or region detection. Covers LocalizationService, LocalizationTable, auto-translation, and country/region detection.

Quick Reference

Locale Detection

  • player.LocaleId: locale the player set for their Roblox account (e.g. en-us, pt-br, ja-jp)
  • LocalizationService.RobloxLocaleId: locale for core/internal features
  • LocalizationService.SystemLocaleId: player's OS locale
  • LocalizationService:GetCountryRegionForPlayerAsync(player): country code from IP geolocation (e.g. US, BR, JP)

Translation Tables

  • LocalizationTable: stores translation entries (key → translations per locale)
  • Parent LocalizationTable under LocalizationService for auto-translation
  • Set GuiBase2d.RootLocalizationTable on GUI objects for per-element tables
  • Studio can auto-extract strings into a table via the Localization Tools plugin

Auto-Translation

  • Auto-translation requires AutoLocalize = true on the GUI and its ancestors, plus a matching table entry
  • Set TextLabel.Text normally; the engine replaces it with the translated string for the player's locale
  • Missing translations fall back to the source text

Manual Translation

luau
local translator = LocalizationService:GetTranslatorForPlayerAsync(player)local translated = translator:Translate(game, "Welcome!")local formatted = translator:FormatByKey("coins_count", {count})

Country/Region Detection

luau
local country = LocalizationService:GetCountryRegionForPlayerAsync(player)if country == "US" then -- USD pricing    -- US offerelseif country == "GB" then    -- UK offerend

Key Rules

  • GetCountryRegionForPlayerAsync is async; wrap in pcall, may fail
  • GetTranslatorForPlayerAsync is async; cache the translator
  • Set RootLocalizationTable to choose a table; keep AutoLocalize true through the ancestor chain
  • Translation entries: SourceText, SourceLocaleId, then en-us, pt-br, etc. columns
  • Export/import tables as CSV from Studio for bulk editing
  • Test with different locales using Studio's locale simulator

Pitfalls

  • Not all locales supported; check player.LocaleId
  • Auto-translation does NOT work on non-GUI text; use manual Translator:Translate
  • GetCountryRegionForPlayerAsync uses IP geolocation, so VPNs give wrong results
  • Missing entries fall back to source text silently

Need more detail? Load references/full.md.

Source and attribution

Source:TabooHarmony/roblox-braininskills/gameplay/roblox-localizationat commit38826be

License: No license

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