Build Live Game

by Unity-Technologiesba48956ae8beNo licenseListed Oct 8, 2026Updated Oct 8, 2026

Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/achievements.md28.9 KBtext/markdown
references/apis.md11 KBtext/markdown
references/authentication.md17.6 KBtext/markdown
references/battlepass.md33 KBtext/markdown
references/cloud-code.md21.2 KBtext/markdown
references/cloud-save.md16.8 KBtext/markdown
references/deployment.md8.5 KBtext/markdown
references/player-account.md29.2 KBtext/markdown
references/remote-config.md3.3 KBtext/markdown
references/tooling.md14 KBtext/markdown
SKILL.md19.2 KBtext/markdown

Source and attribution

Source:Unity-Technologies/unity-agent-plugininskills/build-live-gameat commitba48956

License: No license

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