Manage Sprite Atlas

by Unity-Technologiesba48956ae8beNo licenseListed Oct 8, 2026Updated Oct 8, 2026

Manage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach). Use it to configure master atlases, variant atlases, texture settings, packing settings, and platform-specific configurations. Use when the user asks about creating sprite atlases, optimizing sprites, configuring atlas settings, adding sprites to atlases, creating variant atlases, implementing automated atlas generation, or runtime sprite atlas access. Always use prebuild approach unless user explicitly requests manual authoring.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/addressables-delivery.md2.7 KBtext/markdown
references/api.md9.6 KBtext/markdown
references/best-practices.md6.2 KBtext/markdown
references/common-errors.md5 KBtext/markdown
references/custom-packing.md4.8 KBtext/markdown
references/manual-authoring.md1.5 KBtext/markdown
resources/authoringvsruntime.cs6.6 KBtext/plain
resources/buildaddressablespostprocess.cs1.8 KBtext/plain
resources/cacheloadedatlases.cs4.1 KBtext/plain
resources/cleanupbatchoperations.cs3.8 KBtext/plain
resources/createandconfiguremasteratlas.cs2.4 KBtext/plain
resources/custompackersetup.cs3 KBtext/plain
resources/deprecatedmethods.cs4.9 KBtext/plain
resources/dontmodifywithoutsaving.cs3.9 KBtext/plain
resources/dontpackinruntimebuilds.cs6.1 KBtext/plain
resources/dontscriptspriteatlasineditor.cs4.1 KBtext/plain
resources/editorconfiguration.cs3.3 KBtext/plain
resources/enablespritepacking.cs5.8 KBtext/plain
resources/gridspritepacker.cs1.6 KBtext/plain
resources/handlelatebinding.cs4.4 KBtext/plain
resources/handlenullcases.cs3.9 KBtext/plain
resources/migratev1tov2.cs10.8 KBtext/plain
resources/multipagepacker.cs2.5 KBtext/plain
resources/optimizetexturesettings.cs6.4 KBtext/plain
resources/packerdebugging.cs5.1 KBtext/plain
resources/packtransform.cs1.3 KBtext/plain
resources/platformnames.cs3.7 KBtext/plain
resources/queryspritesefficiently.cs6.3 KBtext/plain
resources/registercallbacks.cs4.6 KBtext/plain
resources/runtimeatlasloader.cs499 Btext/plain
resources/runtimespriteaccess.cs608 Btext/plain
resources/savespriteatlasasset.cs3.4 KBtext/plain
resources/scriptablepacker.cs2.6 KBtext/plain
resources/setincludeinbuild.cs5.2 KBtext/plain
resources/sizeoptimizedpacker.cs2.7 KBtext/plain
resources/spriteatlaslatebinding.cs3.6 KBtext/plain
resources/spriteatlasprebuildgenerator.cs7.9 KBtext/plain
resources/spritedata.cs1010 Btext/plain
resources/spritepack.cs951 Btext/plain
resources/texturedata.cs376 Btext/plain
resources/updatebuildscripts.cs11.6 KBtext/plain
resources/updatesettingsconfiguration.cs4.4 KBtext/plain
resources/usevariantswisely.cs6.3 KBtext/plain
resources/variantatlas.cs1.3 KBtext/plain
SKILL.md18.4 KBtext/markdown

Source and attribution

Source:Unity-Technologies/unity-agent-plugininskills/manage-sprite-atlasat commitba48956

License: No license

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