
Manage Sprite Atlas
by Unity-Technologiesba48956ae8beNo licenseListed Oct 8, 2026Updated Oct 8, 2026
Manage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach). Use it to configure master atlases, variant atlases, texture settings, packing settings, and platform-specific configurations. Use when the user asks about creating sprite atlases, optimizing sprites, configuring atlas settings, adding sprites to atlases, creating variant atlases, implementing automated atlas generation, or runtime sprite atlas access. Always use prebuild approach unless user explicitly requests manual authoring.
Only the file list is public. File contents are available once the skill is installed in a workspace.
| Path | Size | Type |
|---|---|---|
| references/addressables-delivery.md | 2.7 KB | text/markdown |
| references/api.md | 9.6 KB | text/markdown |
| references/best-practices.md | 6.2 KB | text/markdown |
| references/common-errors.md | 5 KB | text/markdown |
| references/custom-packing.md | 4.8 KB | text/markdown |
| references/manual-authoring.md | 1.5 KB | text/markdown |
| resources/authoringvsruntime.cs | 6.6 KB | text/plain |
| resources/buildaddressablespostprocess.cs | 1.8 KB | text/plain |
| resources/cacheloadedatlases.cs | 4.1 KB | text/plain |
| resources/cleanupbatchoperations.cs | 3.8 KB | text/plain |
| resources/createandconfiguremasteratlas.cs | 2.4 KB | text/plain |
| resources/custompackersetup.cs | 3 KB | text/plain |
| resources/deprecatedmethods.cs | 4.9 KB | text/plain |
| resources/dontmodifywithoutsaving.cs | 3.9 KB | text/plain |
| resources/dontpackinruntimebuilds.cs | 6.1 KB | text/plain |
| resources/dontscriptspriteatlasineditor.cs | 4.1 KB | text/plain |
| resources/editorconfiguration.cs | 3.3 KB | text/plain |
| resources/enablespritepacking.cs | 5.8 KB | text/plain |
| resources/gridspritepacker.cs | 1.6 KB | text/plain |
| resources/handlelatebinding.cs | 4.4 KB | text/plain |
| resources/handlenullcases.cs | 3.9 KB | text/plain |
| resources/migratev1tov2.cs | 10.8 KB | text/plain |
| resources/multipagepacker.cs | 2.5 KB | text/plain |
| resources/optimizetexturesettings.cs | 6.4 KB | text/plain |
| resources/packerdebugging.cs | 5.1 KB | text/plain |
| resources/packtransform.cs | 1.3 KB | text/plain |
| resources/platformnames.cs | 3.7 KB | text/plain |
| resources/queryspritesefficiently.cs | 6.3 KB | text/plain |
| resources/registercallbacks.cs | 4.6 KB | text/plain |
| resources/runtimeatlasloader.cs | 499 B | text/plain |
| resources/runtimespriteaccess.cs | 608 B | text/plain |
| resources/savespriteatlasasset.cs | 3.4 KB | text/plain |
| resources/scriptablepacker.cs | 2.6 KB | text/plain |
| resources/setincludeinbuild.cs | 5.2 KB | text/plain |
| resources/sizeoptimizedpacker.cs | 2.7 KB | text/plain |
| resources/spriteatlaslatebinding.cs | 3.6 KB | text/plain |
| resources/spriteatlasprebuildgenerator.cs | 7.9 KB | text/plain |
| resources/spritedata.cs | 1010 B | text/plain |
| resources/spritepack.cs | 951 B | text/plain |
| resources/texturedata.cs | 376 B | text/plain |
| resources/updatebuildscripts.cs | 11.6 KB | text/plain |
| resources/updatesettingsconfiguration.cs | 4.4 KB | text/plain |
| resources/usevariantswisely.cs | 6.3 KB | text/plain |
| resources/variantatlas.cs | 1.3 KB | text/plain |
| SKILL.md | 18.4 KB | text/markdown |
Source and attribution
Source:Unity-Technologies/unity-agent-plugininskills/manage-sprite-atlasat commitba48956
License: No license
Content belongs to its original authors. SourceWeft indexes it from a public repository.
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