Tilemap Ruletile Createempty

by Unity-Technologiesba48956ae8beNo licenseListed Oct 8, 2026Updated Oct 8, 2026

Creates an empty RuleTile asset without Sprite or Spritesheet inputs. Use ONLY when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration AND has not provided or referenced any sprites. If the user mentions existing sprites, terrain art, edge tiles, or a tiles folder, use tilemap-ruletile-createfromsegment instead, never this skill.

Instructions onlySoftware Development
AI-generated overview

Creates a blank Unity RuleTile, HexagonalRuleTile, or IsometricRuleTile asset for custom rule configuration.

What it does
Guides the agent through creating an empty Unity RuleTile asset with no Sprite or Spritesheet inputs. It determines which RuleTile type to build (standard, hexagonal, or isometric) and sets up empty TilingRules where each Sprite array holds one null entry. It references bundled template resources for the standard and hexagonal variants.
When to use it
Use when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites. If sprites, terrain art, edge tiles, or a tiles folder are mentioned, a different skill for creating from segments should be used instead.
Requirements
Unity with the com.unity.2d.tilemap (>=1.0.0) and com.unity.2d.tilemap.extras (>=4.0.0) packages. Instructions only; no scripts are shipped.

Tilemap RuleTile Create Empty

Workflow

Step 1: Verify No Sprite Inputs

WAIT - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.

Step 2: Determine RuleTile Type

Identify which RuleTile type to create based on user request:

  • RuleTile: Standard rectangular grid
  • HexagonalRuleTile: Hexagonal grid layout
  • IsometricRuleTile: Isometric grid layout

Step 3: Create Empty TilingRules

For each TilingRule, ensure the Sprite array has one null entry.

Branching Logic (RuleTile Types)

Path A: RuleTile

  • Use template from resources/ruletile.md.

Path B: HexagonalRuleTile

  • Use template from resources/hexagonalruletile.md.

Path C: IsometricRuleTile

  • Create empty rules with appropriate neighbor positions for isometric layout.

Important Notes

  • TilingRuleOutput.Neighbor.This: Use to identify RuleTiles that are the same (matching neighbors).
  • TilingRuleOutput.Neighbor.NotThis: Do NOT use unless explicitly specified by the user to ignore a Tile at a certain position.

Source and attribution

Source:Unity-Technologies/unity-agent-plugininskills/tilemap-ruletile-createemptyat commitba48956

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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