Design Everyday Things

by wondelaic172996495beMIT2.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 4 weeks ago

Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.

Instructions onlyDesign & Creative

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/affordances.md12.9 KBtext/markdown
references/case-studies.md15.9 KBtext/markdown
references/conceptual-models.md15.7 KBtext/markdown
references/constraints.md13.6 KBtext/markdown
references/feedback.md15.2 KBtext/markdown
references/human-error.md15.9 KBtext/markdown
references/mappings.md13.4 KBtext/markdown
references/seven-stages.md14.7 KBtext/markdown
references/signifiers.md13.8 KBtext/markdown
references/two-gulfs.md12 KBtext/markdown
SKILL.md15.6 KBtext/markdown

Source and attribution

Source:wondelai/skillsindesign-everyday-thingsat commitc172996

License: MIT

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal