Interaction Design

by wshobson46891e7e60daNo licenseListed Oct 8, 2026Updated Oct 8, 2026

Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.

AI-generated overview

Guides design and implementation of UI microinteractions, motion, transitions, and feedback patterns.

What it does
This skill provides design guidance and code patterns for microinteractions, motion design, transitions, and user feedback in interfaces. It covers timing and easing scales, loading and skeleton states, toggles, page transitions, ripple feedback, gestures, CSS keyframes, and accessibility for reduced motion. It produces reference patterns and example code rather than running scripts.
When to use it
Use it when adding polish to UI interactions, implementing loading states, or designing hover, focus, and gesture feedback. It suits teams wanting consistent motion timing and accessible animation behavior.
Requirements
No scripts; instructions and reference documents only. Examples assume a React/TypeScript frontend with Framer Motion and CSS, but no installation or credentials are specified.

Interaction Design

Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.

When to Use This Skill

  • Adding microinteractions to enhance user feedback
  • Implementing smooth page and component transitions
  • Designing loading states and skeleton screens
  • Creating gesture-based interactions
  • Building notification and toast systems
  • Implementing drag-and-drop interfaces
  • Adding scroll-triggered animations
  • Designing hover and focus states

Core Principles

1. Purposeful Motion

Motion should communicate, not decorate:

  • Feedback: Confirm user actions occurred
  • Orientation: Show where elements come from/go to
  • Focus: Direct attention to important changes
  • Continuity: Maintain context during transitions

2. Timing Guidelines

DurationUse Case
100-150msMicro-feedback (hovers, clicks)
200-300msSmall transitions (toggles, dropdowns)
300-500msMedium transitions (modals, page changes)
500ms+Complex choreographed animations

3. Easing Functions

css
/* Common easings */--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */

Quick Start: Button Microinteraction

tsx
import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {  return (    <motion.button      onClick={onClick}      whileHover={{ scale: 1.02 }}      whileTap={{ scale: 0.98 }}      transition={{ type: "spring", stiffness: 400, damping: 17 }}      className="px-4 py-2 bg-blue-600 text-white rounded-lg"    >      {children}    </motion.button>  );}

Interaction Patterns

1. Loading States

Skeleton Screens: Preserve layout while loading

tsx
function CardSkeleton() {  return (    <div className="animate-pulse">      <div className="h-48 bg-gray-200 rounded-lg" />      <div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />      <div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />    </div>  );}

Progress Indicators: Show determinate progress

tsx
function ProgressBar({ progress }: { progress: number }) {  return (    <div className="h-2 bg-gray-200 rounded-full overflow-hidden">      <motion.div        className="h-full bg-blue-600"        initial={{ width: 0 }}        animate={{ width: `${progress}%` }}        transition={{ ease: "easeOut" }}      />    </div>  );}

2. State Transitions

Toggle with smooth transition:

tsx
function Toggle({ checked, onChange }) {  return (    <button      role="switch"      aria-checked={checked}      onClick={() => onChange(!checked)}      className={`        relative w-12 h-6 rounded-full transition-colors duration-200        ${checked ? "bg-blue-600" : "bg-gray-300"}      `}    >      <motion.span        className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"        animate={{ x: checked ? 24 : 0 }}        transition={{ type: "spring", stiffness: 500, damping: 30 }}      />    </button>  );}

3. Page Transitions

Framer Motion layout animations:

tsx
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, key }) {  return (    <AnimatePresence mode="wait">      <motion.div        key={key}        initial={{ opacity: 0, y: 20 }}        animate={{ opacity: 1, y: 0 }}        exit={{ opacity: 0, y: -20 }}        transition={{ duration: 0.3 }}      >        {children}      </motion.div>    </AnimatePresence>  );}

4. Feedback Patterns

Ripple effect on click:

tsx
function RippleButton({ children, onClick }) {  const [ripples, setRipples] = useState([]);
  const handleClick = (e) => {    const rect = e.currentTarget.getBoundingClientRect();    const ripple = {      x: e.clientX - rect.left,      y: e.clientY - rect.top,      id: Date.now(),    };    setRipples((prev) => [...prev, ripple]);    setTimeout(() => {      setRipples((prev) => prev.filter((r) => r.id !== ripple.id));    }, 600);    onClick?.(e);  };
  return (    <button onClick={handleClick} className="relative overflow-hidden">      {children}      {ripples.map((ripple) => (        <span          key={ripple.id}          className="absolute bg-white/30 rounded-full animate-ripple"          style={{ left: ripple.x, top: ripple.y }}        />      ))}    </button>  );}

5. Gesture Interactions

Swipe to dismiss:

tsx
function SwipeCard({ children, onDismiss }) {  return (    <motion.div      drag="x"      dragConstraints={{ left: 0, right: 0 }}      onDragEnd={(_, info) => {        if (Math.abs(info.offset.x) > 100) {          onDismiss();        }      }}      className="cursor-grab active:cursor-grabbing"    >      {children}    </motion.div>  );}

CSS Animation Patterns

Keyframe Animations

css
@keyframes fadeIn {  from {    opacity: 0;    transform: translateY(10px);  }  to {    opacity: 1;    transform: translateY(0);  }}
@keyframes pulse {  0%,  100% {    opacity: 1;  }  50% {    opacity: 0.5;  }}
@keyframes spin {  to {    transform: rotate(360deg);  }}
.animate-fadeIn {  animation: fadeIn 0.3s ease-out;}.animate-pulse {  animation: pulse 2s ease-in-out infinite;}.animate-spin {  animation: spin 1s linear infinite;}

CSS Transitions

css
.card {  transition:    transform 0.2s ease-out,    box-shadow 0.2s ease-out;}
.card:hover {  transform: translateY(-4px);  box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);}

Accessibility Considerations

css
/* Respect user motion preferences */@media (prefers-reduced-motion: reduce) {  *,  *::before,  *::after {    animation-duration: 0.01ms !important;    animation-iteration-count: 1 !important;    transition-duration: 0.01ms !important;  }}
tsx
function AnimatedComponent() {  const prefersReducedMotion = window.matchMedia(    "(prefers-reduced-motion: reduce)",  ).matches;
  return (    <motion.div      animate={{ opacity: 1 }}      transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}    />  );}

Best Practices

  1. Performance First: Use transform and opacity for smooth 60fps
  2. Reduce Motion Support: Always respect prefers-reduced-motion
  3. Consistent Timing: Use a timing scale across the app
  4. Natural Physics: Prefer spring animations over linear
  5. Interruptible: Allow users to cancel long animations
  6. Progressive Enhancement: Work without JS animations
  7. Test on Devices: Performance varies significantly

Common Issues

  • Janky Animations: Avoid animating width, height, top, left
  • Over-animation: Too much motion causes fatigue
  • Blocking Interactions: Never prevent user input during animations
  • Memory Leaks: Clean up animation listeners on unmount
  • Flash of Content: Use will-change sparingly for optimization

Source and attribution

Source:wshobson/agentsinplugins/ui-design/skills/interaction-designat commit46891e7

License: No license

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