Liquid Glass Design

affaan-m/ECC/skills/liquid-glass-design

作者 affaan-mef648e01899ba3e8dc6371642deaaf64b4477775无许可证275K 个星标收录于 2026年10月9日更新于 2026年10月9日仓库4天前更新

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.

AI 生成的概览

指导在 SwiftUI、UIKit 和 WidgetKit 中实现 Apple iOS 26 Liquid Glass 设计系统。

功能
提供应用 iOS 26 Liquid Glass 材质的参考模式与代码示例,涵盖玻璃效果、着色、交互修饰符、容器、形变过渡以及小组件渲染模式。内容覆盖 SwiftUI、UIKit 和 WidgetKit API,并包含设计决策、最佳实践与反模式。产出为指导说明和代码片段,而非文件或脚本。
适用场景
适用于构建或更新采用 Liquid Glass 设计语言的 iOS 26 应用,例如玻璃按钮、卡片、工具栏或小组件。也适合将现有模糊或材质效果迁移到新的 Liquid Glass API 时使用。
运行要求
无脚本或资源,仅为说明文档。需要 iOS 26 开发环境,并按需使用 SwiftUI、UIKit 或 WidgetKit。

Liquid Glass Design System (iOS 26)

Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.

When to Activate

  • Building or updating apps for iOS 26+ with the new design language
  • Implementing glass-style buttons, cards, toolbars, or containers
  • Creating morphing transitions between glass elements
  • Applying Liquid Glass effects to widgets
  • Migrating existing blur/material effects to the new Liquid Glass API

Core Pattern — SwiftUI

Basic Glass Effect

The simplest way to add Liquid Glass to any view:

swift
Text("Hello, World!")    .font(.title)    .padding()    .glassEffect()  // Default: regular variant, capsule shape

Customizing Shape and Tint

swift
Text("Hello, World!")    .font(.title)    .padding()    .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))

Key customization options:

  • .regular — standard glass effect
  • .tint(Color) — add color tint for prominence
  • .interactive() — react to touch and pointer interactions
  • Shape: .capsule (default), .rect(cornerRadius:), .circle

Glass Button Styles

swift
Button("Click Me") { /* action */ }    .buttonStyle(.glass)
Button("Important") { /* action */ }    .buttonStyle(.glassProminent)

GlassEffectContainer for Multiple Elements

Always wrap multiple glass views in a container for performance and morphing:

swift
GlassEffectContainer(spacing: 40.0) {    HStack(spacing: 40.0) {        Image(systemName: "scribble.variable")            .frame(width: 80.0, height: 80.0)            .font(.system(size: 36))            .glassEffect()
        Image(systemName: "eraser.fill")            .frame(width: 80.0, height: 80.0)            .font(.system(size: 36))            .glassEffect()    }}

The spacing parameter controls merge distance — closer elements blend their glass shapes together.

Uniting Glass Effects

Combine multiple views into a single glass shape with glassEffectUnion:

swift
@Namespace private var namespace
GlassEffectContainer(spacing: 20.0) {    HStack(spacing: 20.0) {        ForEach(symbolSet.indices, id: \.self) { item in            Image(systemName: symbolSet[item])                .frame(width: 80.0, height: 80.0)                .glassEffect()                .glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)        }    }}

Morphing Transitions

Create smooth morphing when glass elements appear/disappear:

swift
@State private var isExpanded = false@Namespace private var namespace
GlassEffectContainer(spacing: 40.0) {    HStack(spacing: 40.0) {        Image(systemName: "scribble.variable")            .frame(width: 80.0, height: 80.0)            .glassEffect()            .glassEffectID("pencil", in: namespace)
        if isExpanded {            Image(systemName: "eraser.fill")                .frame(width: 80.0, height: 80.0)                .glassEffect()                .glassEffectID("eraser", in: namespace)        }    }}
Button("Toggle") {    withAnimation { isExpanded.toggle() }}.buttonStyle(.glass)

Extending Horizontal Scrolling Under Sidebar

To allow horizontal scroll content to extend under a sidebar or inspector, ensure the ScrollView content reaches the leading/trailing edges of the container. The system automatically handles the under-sidebar scrolling behavior when the layout extends to the edges — no additional modifier is needed.

Core Pattern — UIKit

Basic UIGlassEffect

swift
let glassEffect = UIGlassEffect()glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)glassEffect.isInteractive = true
let visualEffectView = UIVisualEffectView(effect: glassEffect)visualEffectView.translatesAutoresizingMaskIntoConstraints = falsevisualEffectView.layer.cornerRadius = 20visualEffectView.clipsToBounds = true
view.addSubview(visualEffectView)NSLayoutConstraint.activate([    visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),    visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),    visualEffectView.widthAnchor.constraint(equalToConstant: 200),    visualEffectView.heightAnchor.constraint(equalToConstant: 120)])
// Add content to contentViewlet label = UILabel()label.text = "Liquid Glass"label.translatesAutoresizingMaskIntoConstraints = falsevisualEffectView.contentView.addSubview(label)NSLayoutConstraint.activate([    label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),    label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)])

UIGlassContainerEffect for Multiple Elements

swift
let containerEffect = UIGlassContainerEffect()containerEffect.spacing = 40.0
let containerView = UIVisualEffectView(effect: containerEffect)
let firstGlass = UIVisualEffectView(effect: UIGlassEffect())let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
containerView.contentView.addSubview(firstGlass)containerView.contentView.addSubview(secondGlass)

Scroll Edge Effects

swift
scrollView.topEdgeEffect.style = .automaticscrollView.bottomEdgeEffect.style = .hardscrollView.leftEdgeEffect.isHidden = true

Toolbar Glass Integration

swift
let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))favoriteButton.hidesSharedBackground = true  // Opt out of shared glass background

Core Pattern — WidgetKit

Rendering Mode Detection

swift
struct MyWidgetView: View {    @Environment(\.widgetRenderingMode) var renderingMode
    var body: some View {        if renderingMode == .accented {            // Tinted mode: white-tinted, themed glass background        } else {            // Full color mode: standard appearance        }    }}

Accent Groups for Visual Hierarchy

swift
HStack {    VStack(alignment: .leading) {        Text("Title")            .widgetAccentable()  // Accent group        Text("Subtitle")            // Primary group (default)    }    Image(systemName: "star.fill")        .widgetAccentable()  // Accent group}

Image Rendering in Accented Mode

swift
Image("myImage")    .widgetAccentedRenderingMode(.monochrome)

Container Background

swift
VStack { /* content */ }    .containerBackground(for: .widget) {        Color.blue.opacity(0.2)    }

Key Design Decisions

DecisionRationale
GlassEffectContainer wrappingPerformance optimization, enables morphing between glass elements
spacing parameterControls merge distance — fine-tune how close elements must be to blend
@Namespace + glassEffectIDEnables smooth morphing transitions on view hierarchy changes
interactive() modifierExplicit opt-in for touch/pointer reactions — not all glass should respond
UIGlassContainerEffect in UIKitSame container pattern as SwiftUI for consistency
Accented rendering mode in widgetsSystem applies tinted glass when user selects tinted Home Screen

Best Practices

  • Always use GlassEffectContainer when applying glass to multiple sibling views — it enables morphing and improves rendering performance
  • Apply .glassEffect() after other appearance modifiers (frame, font, padding)
  • Use .interactive() only on elements that respond to user interaction (buttons, toggleable items)
  • Choose spacing carefully in containers to control when glass effects merge
  • Use withAnimation when changing view hierarchies to enable smooth morphing transitions
  • Test across appearances — light mode, dark mode, and accented/tinted modes
  • Ensure accessibility contrast — text on glass must remain readable

Anti-Patterns to Avoid

  • Using multiple standalone .glassEffect() views without a GlassEffectContainer
  • Nesting too many glass effects — degrades performance and visual clarity
  • Applying glass to every view — reserve for interactive elements, toolbars, and cards
  • Forgetting clipsToBounds = true in UIKit when using corner radii
  • Ignoring accented rendering mode in widgets — breaks tinted Home Screen appearance
  • Using opaque backgrounds behind glass — defeats the translucency effect

When to Use

  • Navigation bars, toolbars, and tab bars with the new iOS 26 design
  • Floating action buttons and card-style containers
  • Interactive controls that need visual depth and touch feedback
  • Widgets that should integrate with the system's Liquid Glass appearance
  • Morphing transitions between related UI states

来源与署名

来源:affaan-m/ECC位于skills/liquid-glass-design提交ef648e0

许可证: 无许可证

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