Motion Foundations

affaan-m/ECC/pi/core/skills/motion-foundations

作者 affaan-mef648e01899ba3e8dc6371642deaaf64b4477775无许可证275K 个星标收录于 2026年10月9日更新于 2026年10月9日仓库4天前更新

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.

AI 生成的概览

为使用 motion/react 的 React/Next.js 动画定义运动令牌、弹簧预设、无障碍与 SSR 规则。

功能
该技能为使用 motion/react 的 React 和 Next.js 项目建立运动系统的基础层。它定义共享的运动令牌(时长、缓动、距离、缩放)、五个弹簧预设的映射、shouldAnimate() 判断、减少动态效果处理以及 SSR 安全的初始状态。它还记录了规则、决策表、反模式,以及关于令牌、无障碍和水合安全的示例代码。
适用场景
适用于从零开始编写动画组件、设置运动令牌或弹簧预设、实现 prefers-reduced-motion 支持,或调试由动画初始状态引起的水合不匹配。它也被定位为其他运动技能之前的前置层。
运行要求
需要一个使用 motion/react 包的 React 或 Next.js 项目;不附带脚本,只有说明和代码示例。

Motion Foundations

The base layer of the motion system. Defines every value, constraint, and rule that downstream skills (motion-patterns, motion-advanced) inherit. Load this skill before any animation work begins.

When to Activate

  • Starting any animated component from scratch
  • Setting up tokens, spring presets, or easing values
  • Implementing prefers-reduced-motion support
  • Debugging hydration mismatches from animation initial states
  • Evaluating whether an animation should exist at all

Outputs

This skill produces:

  • A shared motionTokens object (duration, easing, distance, scale)
  • A shared springs preset map (5 named configs)
  • A shouldAnimate() gate used by all components
  • Accessibility-compliant animation defaults via useReducedMotion
  • SSR-safe initial states with zero hydration warnings

Principles

Motion must do at least one of the following or it must be removed:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.

Rules

These are non-negotiable. They apply to every component in the system.

  1. Use motion/react only. Never import from framer-motion. Never mix the two in the same tree.
  2. initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.
  3. Reduced motion overrides everything. When useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.
  4. Never animate layout properties. width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.
  5. All token values come from motionTokens. Hardcoded durations and easings in component files are forbidden.
  6. All spring configs come from the springs map. Inline stiffness/damping values are forbidden.
  7. "use client" is required on every file that imports from motion/react.
  8. Never read window or navigator at module level. Always guard with typeof window !== "undefined".

Decision Guidance

Choosing a duration

TokenUse when
instantTooltip show/hide, focus ring, badge update
fastButton feedback, icon swap, chip toggle
normalModal open, card expand, page element enter
slowHero entrance, full-page transition
crawlDeliberate storytelling; use sparingly

Choosing a spring

PresetUse when
snappyDefault UI — buttons, chips, nav items
gentleCards, modals, panels landing softly
bouncyPlayful moments — empty states, onboarding
instantTooltips, popovers, dropdowns
releaseDrag release — natural physics feel

When to disable animation entirely

Disable (make shouldAnimate() return false) when:

  • prefersReduced is true
  • isLowEnd is true and the animation is non-essential
  • The element is off-screen and will never enter the viewport
  • The animation is purely decorative with no UX purpose

Core Concepts

Token system

ts
// lib/motion-tokens.tsexport const motionTokens = {  duration: {    instant: 0.08,    fast:    0.18,    normal:  0.35,    slow:    0.6,    crawl:   1.0,  },  easing: {    smooth: [0.22, 1, 0.36, 1],    sharp:  [0.4, 0, 0.2, 1],    bounce: [0.34, 1.56, 0.64, 1],    linear: [0, 0, 1, 1],  },  distance: {    xs: 4,    sm: 8,    md: 16,    lg: 24,    xl: 48,  },  scale: {    subtle: 0.98,    press:  0.95,    pop:    1.04,  },}
export const springs = {  snappy:  { type: "spring", stiffness: 300, damping: 30 },  gentle:  { type: "spring", stiffness: 120, damping: 14 },  bouncy:  { type: "spring", stiffness: 400, damping: 10 },  instant: { type: "spring", stiffness: 600, damping: 35 },  release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },}

Runtime flags

ts
// lib/motion-config.tsexport const motionConfig = {  isLowEnd() {    return (      typeof navigator !== "undefined" &&      navigator.hardwareConcurrency <= 4    )  },
  prefersReduced() {    return (      typeof window !== "undefined" &&      window.matchMedia("(prefers-reduced-motion: reduce)").matches    )  },
  shouldAnimate({ essential = false } = {}) {    if (this.prefersReduced()) return false    if (!essential && this.isLowEnd()) return false    return true  },
  duration() {    return this.isLowEnd() || this.prefersReduced()      ? motionTokens.duration.instant      : motionTokens.duration.normal  },}

Accessibility

Priority order (highest to lowest):

  1. prefers-reduced-motion: reduce — disables all transforms, limits opacity transitions to ≤ 0.2s
  2. Low-end device detection — reduces duration, removes non-essential animations
  3. Design preference — everything else

Motion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.

tsx
// hooks/use-reduced-motion.tsx"use client"import { useReducedMotion } from "motion/react"
export function useSafeMotion(fullY: number = 16) {  const reduce = useReducedMotion()  return {    initial: { opacity: 0, y: reduce ? 0 : fullY },    animate: { opacity: 1, y: 0 },    exit:    { opacity: 0, y: reduce ? 0 : -fullY },  }}
css
/* globals.css */@media (prefers-reduced-motion: reduce) {  .motion-safe-transition  { transition: opacity 0.15s; }  .motion-reduce-transform { transform: none !important; }}
html
<!-- Tailwind --><div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>

SSR / hydration safety

Rule: initial must always match what the server renders.

tsx
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
// CORRECT — use AnimatePresence or defer to client mount"use client"const [mounted, setMounted] = useState(false)useEffect(() => setMounted(true), [])
<motion.div  initial={{ opacity: mounted ? 0 : 1 }}  animate={{ opacity: 1 }}/>

Code Examples

End-to-end: tokens + springs + accessibility + SSR guard

tsx
// components/fade-in-card.tsx"use client"
import { useState, useEffect } from "react"import { motion } from "motion/react"import { motionTokens, springs } from "@/lib/motion-tokens"import { useSafeMotion } from "@/hooks/use-reduced-motion"import { motionConfig } from "@/lib/motion-config"
interface FadeInCardProps {  children: React.ReactNode  delay?: number}
export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {  // SSR guard — initial must match server output (opacity: 1)  const [mounted, setMounted] = useState(false)  useEffect(() => setMounted(true), [])
  // Accessibility — disables transform when reduced motion is preferred  const safeMotion = useSafeMotion(motionTokens.distance.md)
  // Device gate — skip animation on low-end hardware  if (!motionConfig.shouldAnimate() || !mounted) {    return <div>{children}</div>  }
  return (    <motion.div      initial={safeMotion.initial}      animate={safeMotion.animate}      exit={safeMotion.exit}      transition={{        ...springs.gentle,        delay,      }}      whileHover={{ scale: motionTokens.scale.pop }}      whileTap={{ scale: motionTokens.scale.press }}    >      {children}    </motion.div>  )}

Constraints / Non-Goals

This skill does not cover:

  • UI component patterns (button, modal, stagger) → see motion-patterns
  • Drag, gestures, SVG, text animations, custom hooks → see motion-advanced
  • CSS-only animations or Tailwind animate-* classes without motion/react
  • Third-party animation libraries (GSAP, anime.js, etc.)
  • Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint

Anti-Patterns

Anti-patternRule violatedFix
import { motion } from "framer-motion"Rule 1Use motion/react
initial={{ opacity: 0 }} on SSR componentRule 2Add mount guard
Skipping useReducedMotion checkRule 3Use useSafeMotion hook
animate={{ width: "100%" }}Rule 4Use scaleX transform instead
transition={{ duration: 0.4 }} inlineRule 5Use motionTokens.duration.normal
{ stiffness: 300, damping: 30 } inlineRule 6Use springs.snappy
Missing "use client" directiveRule 7Add to top of file
navigator.hardwareConcurrency at module levelRule 8Wrap in typeof navigator !== "undefined"

Related Skills

  • motion-patterns — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.
  • motion-advanced — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds useAnimate sequences and custom hooks on top of this foundation.

来源与署名

来源:affaan-m/ECC位于pi/core/skills/motion-foundations提交ef648e0

许可证: 无许可证

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

举报或申请下架