Camerax

android/skills/camera/camerax

作者 android42dc2270e960Complete terms in LICENSE.txt7.7K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库13天前更新

Provide technical guidance for Android camera development with CameraX. Use when implementing camera features, handling asynchronous recording lifecycles, wiring low-level hardware interop using CameraX, or integrating ML Kit or Media3 effects.

AI 生成的概览

提供使用 CameraX 构建 Android 相机应用的技术指导与模式,涵盖迁移和 Media3 集成。

功能
该技能提供以 CameraX 为核心的 Android 相机开发技术指导与标准模式,包括 Camera2Interop 工具和 Media3 集成。内容涵盖不可变构建器模式、从 Camera1 和 Camera2 迁移、手动控制与 RAW 拍摄等功能蓝图,以及低光、折叠屏、XR、散热、测试、ML Kit 空间分析和 Wear OS 遥控。还列出 API 发现建议、代码质量规则、硬件多样性注意事项和常见陷阱。产出为书面技术指导与参考资料,而非代码。
适用场景
适用于实现 Android 相机功能、处理异步录制生命周期、使用 CameraX 进行底层硬件互操作,或集成 ML Kit 与 Media3 特效时。也适合将旧版 Camera1 或 Camera2 代码迁移到 CameraX 的团队。
运行要求
无需脚本或运行时依赖,仅为说明文档和参考资料。除读取随附的参考文件外,代理不需要凭据或网络访问。

This skill provides procedural guidance and standard patterns for building camera applications on Android, with a focus on CameraX, including its Camera2Interop utilities, and Media3 integrations.

Core workflows

Handling immutable API patterns

Various Android camera and media APIs, especially CameraX VideoCapture, use a fluent, immutable builder-like pattern where methods return a new instance. Failing to reassign these results in settings, such as audio, being ignored.

Pattern: Reassignment is required

kotlin
// WRONGrun {  val pending = recorder.prepareRecording(context, opts)  pending.withAudioEnabled() // This returns a new instance which is ignored  val active = pending.start(exec, listener)}
// CORRECTrun {  val pending = recorder.prepareRecording(context, opts)      .withAudioEnabled() // Chaining works  val active = pending.start(exec, listener)}
// ALSO CORRECTrun {  var pending = recorder.prepareRecording(context, opts)  pending = pending.withAudioEnabled() // Reassignment  val active = pending.start(exec, listener)}
<br />

See immutability [blocked] for a list of affected classes.

Migrating to CameraX

When migrating legacy camera codebases to the CameraX Jetpack library:

  • Camera1 to CameraX : For migrating legacy android.hardware.Camera implementations, surface handling, and manual lifecycles, see the Camera1 migration guide [blocked].
  • Camera2 to CameraX : For migrating more recent but verbose android.hardware.camera2 implementations, session state callbacks, and interop patterns, see the Camera2 migration guide [blocked].

Comprehensive feature blueprinting

For multi-step features that involve multiple files and hardware-level wiring, follow the Structural Blueprinting [blocked] approach to avoid system timeouts. Such complex features include:

  • Manual controls : Break down into the ViewModel state, the controller layer, and the Camera2Interop wiring in the session.
  • RAW capture: Separate JPEG and RAW output configurations into discrete build steps.
  • Custom effects : Prefer Media3Effect or SurfaceProcessor over manual OpenGL pipelines unless absolute performance is required.
  • Low-light : See low-light [blocked] for Night Mode and LLB guidance.
  • Foldables : See foldables [blocked] for handling dynamic postures and hinge states.
  • XR, AR, and VR : See xr [blocked] for spatial tracking, passthrough synchronization, and latency guardrails.
  • Thermals and power : See thermals [blocked] for managing StreamUseCase optimizations and PowerManager thermal states.
  • Testing and mocking : See testing [blocked] for using FakeCameraConfig, handling asynchronous lifecycles, and validating analysis pipelines.
  • ML Kit spatial analysis : See mlkit-spatial [blocked] for coordinate mapping, rotation logic, and mirrored lens handling.
  • Wear OS camera remote : See wear-os [blocked] for circular UI constraints, Data Layer API syncing, and remote trigger logic.

See expert-blueprints [blocked] for step-by-step guides.

API discovery

Always use higher-level abstractions instead of low-level manual wiring:

  • Analysis : Use MlKitAnalyzer instead of manual ImageAnalysis.Analyzer.
  • Filters and effects : Use Media3Effect for standard post-processing.
  • Multi-camera : Use ConcurrentCamera APIs for dual-stream setups.

See modern-apis [blocked] for current recommendations.

Code quality and architectural rules

Adhere to the following Android ecosystem standard patterns when building your camera implementations:

  • Testing, fakes over mocks : Avoid mocking libraries like Mockito, especially for multi-step CameraX interfaces like ImageProxy. Build "Fakes" to verify state rather than unreliable implementation details.
  • Google Truth assertions : Use assertThat over standard JUnit assertions like assertEquals for improved readability.
  • Explicit test runners : Always define an explicit @RunWith for test classes to ensure the CI environment executes them correctly.
  • Semantic UI merging : When building custom camera controls in Compose, such as a button with an Icon and Text, use semantics { mergeDescendants = true } to ensure screen readers announce them as a single, coherent unit.

Hardware and device diversity

Camera apps run on a wide variety of hardware, from mobile phones and foldables to tablets, laptops, and even smart appliances. Have consideration for the specific hardware the app is running on.

  • Form factors: Account for screen size and orientation changes on foldables and tablets.
  • Multi-camera arrays: Some devices have a rear-facing camera and a front-facing camera. Other devices have multiple rear-facing cameras, such as wide-angle and telephoto lenses.
  • Feature parity: Features like flash or auto-focus behave differently across hardware. For example, CameraX handles both physical flash, back, and screen-based flash, front, and both must be considered when implementing flash functionality.

Common pitfalls

  • Asynchronous lifecycles : Check isRecording state before attempting to stop or pause. Handle VideoRecordEvent.Start for UI state updates, not just the initial call.
  • Thread safety: Camera callbacks often run on background executors. Dispatch UI updates on the main thread.
  • Permission handling : Check CAMERA permission; check for RECORD_AUDIO specifically when enabling audio in VideoCapture.

来源与署名

来源:android/skills位于camera/camerax提交42dc227

许可证: Complete terms in LICENSE.txt

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

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