Design Critique

anthropics/knowledge-work-plugins/design/skills/design-critique

作者 anthropicsae1513ea94dc无许可证27K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库今天更新

Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.

精选仅含说明Design & Creative
AI 生成的概览

针对模型稿、界面或 Figma 链接,就可用性、层级、一致性和无障碍性给出结构化设计反馈。

功能
依据固定评审框架,对提供的设计(Figma 链接、截图、文件或文字描述)进行评审,涵盖第一印象、可用性、视觉层级、一致性和无障碍性。产出 Markdown 格式的评审报告,包含总体印象、带严重程度评级和建议的问题表格、做得好的地方以及按优先级排序的改进建议。反馈会结合所说明的背景和阶段进行调整,从早期探索到最终打磨均适用。
适用场景
当你希望获得设计评审时使用,例如分享模型稿、界面或 Figma 链接并请求反馈。适用于从早期探索到最终打磨的各个阶段,也可聚焦于移动端或引导流程等特定方面。
运行要求
仅为指令,不附带脚本。可基于 Figma 链接、截图、文件或描述进行评审。可选连接器可从设计工具拉取设计并交叉参考用户反馈,但并非必需。

/design-critique

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

Get structured design feedback across multiple dimensions.

Usage

/design-critique $ARGUMENTS

Review the design: @$1

If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.

What I Need From You

  • The design: Figma URL, screenshot, or detailed description
  • Context: What is this? Who is it for? What stage (exploration, refinement, final)?
  • Focus (optional): "Focus on mobile" or "Focus on the onboarding flow"

Critique Framework

1. First Impression (2 seconds)

  • What draws the eye first? Is that correct?
  • What's the emotional reaction?
  • Is the purpose immediately clear?

2. Usability

  • Can the user accomplish their goal?
  • Is the navigation intuitive?
  • Are interactive elements obvious?
  • Are there unnecessary steps?

3. Visual Hierarchy

  • Is there a clear reading order?
  • Are the right elements emphasized?
  • Is whitespace used effectively?
  • Is typography creating the right hierarchy?

4. Consistency

  • Does it follow the design system?
  • Are spacing, colors, and typography consistent?
  • Do similar elements behave similarly?

5. Accessibility

  • Color contrast ratios
  • Touch target sizes
  • Text readability
  • Alternative text for images

How to Give Feedback

  • Be specific: "The CTA competes with the navigation" not "the layout is confusing"
  • Explain why: Connect feedback to design principles or user needs
  • Suggest alternatives: Don't just identify problems, propose solutions
  • Acknowledge what works: Good feedback includes positive observations
  • Match the stage: Early exploration gets different feedback than final polish

Output

markdown
## Design Critique: [Design Name]
### Overall Impression[1-2 sentence first reaction — what works, what's the biggest opportunity]
### Usability| Finding | Severity | Recommendation ||---------|----------|----------------|| [Issue] | 🔴 Critical / 🟡 Moderate / 🟢 Minor | [Fix] |
### Visual Hierarchy- **What draws the eye first**: [Element] — [Is this correct?]- **Reading flow**: [How does the eye move through the layout?]- **Emphasis**: [Are the right things emphasized?]
### Consistency| Element | Issue | Recommendation ||---------|-------|----------------|| [Typography/spacing/color] | [Inconsistency] | [Fix] |
### Accessibility- **Color contrast**: [Pass/fail for key text]- **Touch targets**: [Adequate size?]- **Text readability**: [Font size, line height]
### What Works Well- [Positive observation 1]- [Positive observation 2]
### Priority Recommendations1. **[Most impactful change]** — [Why and how]2. **[Second priority]** — [Why and how]3. **[Third priority]** — [Why and how]

If Connectors Available

If ~~design tool is connected:

  • Pull the design directly from Figma and inspect components, tokens, and layers
  • Compare against the existing design system for consistency

If ~~user feedback is connected:

  • Cross-reference design decisions with recent user feedback and support tickets

Tips

  1. Share the context — "This is a checkout flow for a B2B SaaS" helps me give relevant feedback.
  2. Specify your stage — Early exploration gets different feedback than final polish.
  3. Ask me to focus — "Just look at the navigation" gives you more depth on one area.

来源与署名

来源:anthropics/knowledge-work-plugins位于design/skills/design-critique提交ae1513e

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