Codex

bergside/awesome-design-skills/skills/codex

作者 bergsidef631a09b4fcc无许可证3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库3个月前更新

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.

AI 生成的概览

指导作者为 Codex 品牌风格编写可直接落地的设计系统规范。

功能
该技能让智能体成为 Codex 品牌的设计系统规范作者。该品牌是极简的黑白界面,视觉重心由排版承担。技能提供品牌描述、风格基础(字号层级、字体、颜色令牌、间距刻度)、无障碍目标、写作语气、应做与不应做的规则,以及必需的输出结构。按照其工作流程,智能体会产出涵盖令牌与基础、组件结构与状态变体、无障碍验收标准、内容标准、反模式以及质量检查清单的规范。
适用场景
当团队需要为 Codex 风格的极简界面编写设计系统规范,或需要智能体产出工程师与设计师可直接实施的令牌、组件和无障碍规则时使用。它适用于撰写和评审设计标准,而非编写界面代码。
运行要求
无需脚本或特殊工具,仅为说明性文档。需要具备撰写设计规范能力的智能体。
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Open Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Codex. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone for cards layered above the page. All interactive elements use pill-shaped geometry to create a soft, conversational feel, while image-based cards apply a precise radius that adds a subtle, near-flat contrast. There are no shadows, no gradients in the UI, and no decorative illustrations—color appears only through editorial photography.

Style Foundations

  • Visual style: modern, minimal, clean
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Open Sans, display=Open Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#000000, secondary=#ffffff, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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来源与署名

来源:bergside/awesome-design-skills位于skills/codex提交f631a09

许可证: 无许可证

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