Neumorphism

bergside/awesome-design-skills/skills/neumorphism

作者 bergsidef631a09b4fccMIT3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库3个月前更新

Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.

仅含说明Design & Creative
AI 生成的概览

指导撰写新拟态设计系统规范,涵盖设计令牌、组件、无障碍与质量检查规则。

功能
该技能让智能体充当新拟态(neumorphism)视觉风格的设计系统指南作者,该风格被定义为在单色表面上使用内外阴影形成柔和凸起感的界面元素。它规定了字体层级、颜色令牌、间距密度、无障碍目标和文案语气等基础,并要求按固定结构输出,包括令牌与基础、组件结构与状态、无障碍验收标准、内容标准、反模式以及质量检查清单。最终产出是面向工程师和设计师、可直接落地的书面指导,而非代码或视觉素材。
适用场景
当团队需要为新拟态风格编写设计系统规范或组件规则时使用。它适用于索取该视觉语言的令牌定义、组件状态、无障碍验收标准和评审清单的场景。
运行要求
无需脚本或工具,仅为说明性指令。需要具备能够撰写设计指导文本的智能体。
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Neumorphism club Design System Skill (Universal)

Mission

You are an expert design-system guideline author for neumorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

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Style Foundations

  • Visual style: minimal, clean, high-contrast, playful, matrix
  • Typography scale: desktop-first expressive scale | Fonts: primary=Space Mono, display=Space Mono, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#006666, secondary=#F1F2F5, success=#00A63D, warning=#FE9900, danger=#FF2157, surface=#E7E5E4, text=#1E2938
  • Spacing scale: compact density mode

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels

Writing Tone

concise, confident, helpful, clear, friendly

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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来源与署名

来源:bergside/awesome-design-skills位于skills/neumorphism提交f631a09

许可证: MIT

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

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