Pulse

bergside/awesome-design-skills/skills/pulse

作者 bergsidef631a09b4fccMIT3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库3个月前更新

Dynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality.

仅含说明Design & Creative
AI 生成的概览

为 Pulse 视觉风格撰写可直接落地的设计系统指南:大胆、几何、高对比度的界面。

功能
该技能让智能体成为 Pulse 风格的设计系统指南作者,这种风格被描述为鲜明、几何化、粗边框且高对比度。它提供品牌基础,如字体层级、颜色令牌、间距刻度和 4px 边框规则,并包含该做与不该做的规则、无障碍要求和规定的输出结构。智能体产出书面指南,涵盖令牌、组件规则、无障碍标准、语气规范、反模式以及质量检查清单。
适用场景
当你需要以 Pulse 视觉风格撰写设计系统文档或组件指南时使用。它适合为工程师和设计师明确令牌、组件状态、无障碍验收标准和质量检查清单的工作。它不用于制作视觉素材本身。
运行要求
无需脚本或特殊工具,仅为说明性内容。智能体需要配套的 DESIGN.md 参考文件作为依据。
<!-- TYPEUI_SH_MANAGED_START -->

Pulse Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Pulse. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Pulse design style embodies vibrant, dynamic, and bold aesthetics. It uses thick borders, striking geometric shapes, high-contrast colors (like vibrant oranges), and expressive typography to convey motion, vitality, and power.

Style Foundations

  • Visual style: bold, geometric, vibrant, thick-bordered
  • Typography scale: 12/14/16/20/24/32/48 | Fonts: primary=Limelight, display=Limelight, mono=JetBrains Mono | weights=400
  • Color palette: primary, secondary, neutral | Tokens: primary=#EA580B, secondary=#F59E0B, background=#FFEDD5, surface=#FDBA74, text=#EA580C
  • Spacing scale: 4/8/12/16/24/32/48/64
  • Borders: Thick 4px borders are a signature element.

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states. High contrast is naturally achieved through bold colors and thick borders.

Writing Tone

punchy, dynamic, motivating, bold

Rules: Do

  • prefer semantic tokens over raw values
  • use thick (4px) borders for structural elements and containers
  • preserve visual hierarchy with bold typography and scale
  • keep interaction states explicit with scale/transform animations

Rules: Don't

  • avoid thin or delicate borders
  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid subtle or slow animations; prefer snappy, spring-based motion

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->

来源与署名

来源:bergside/awesome-design-skills位于skills/pulse提交f631a09

许可证: MIT

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

举报或申请下架