Principle Experience First

作者 cursorccb5507cec15无许可证10K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库今天更新

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

仅含说明Design & Creative
AI 生成的概览

一项决策原则,用于在产品、用户体验与功能范围权衡中优先考虑用户体验,而非实现便利性。

功能
该技能提供一组简短的决策规则,用于处理产品、用户体验与功能范围的权衡。它指导智能体优先考虑用户愉悦感而非实现便利性,要求每个功能和选项都有充分理由,宁可少而精也不要多而糙,先做原型再投入,并打磨过渡、对齐、间距、反馈和错误状态等细节。它还对“用户”作了宽泛定义,包括最终用户、引入库或内部 API 的同事以及后续维护者,并要求从他们的角度说明影响。
适用场景
当出现产品、用户体验或功能范围的权衡,需要在用户体验与实现便利性之间做选择时使用。它也适用于决定纳入、删减或打磨哪些功能,以及从使用者角度说明某项决策的影响。
运行要求
无需任何工具、软件包、运行时、凭据或网络访问。它仅为说明性指令,不附带脚本。

Experience First

When implementation convenience conflicts with user delight, choose delight.

  • Every feature, control, and option must be justified
  • Ship less, ship better (polished experience with three features beats rough one with ten)
  • Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
  • Get the details right (transitions, alignment, spacing, feedback, error states)
  • Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective.

Foundations should serve the experience. Foundational thinking governs the sequence of work. This principle governs the target.

来源与署名

来源:cursor/plugins位于pstack/skills/principle-experience-first提交ccb5507

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