Game Art Principles
Visual design thinking for games - style selection, asset pipelines, and art direction.
1. Art Style Selection
Decision Tree
Style Comparison Matrix
2. Asset Pipeline Decisions
2D Pipeline
3D Pipeline
3. Color Theory Decisions
Palette Selection
Color Principles
- Hierarchy: Important elements should pop
- Consistency: Same object = same color family
- Context: Colors read differently on backgrounds
- Accessibility: Don't rely only on color
4. Animation Principles
The 12 Principles (Applied to Games)
Frame Count Guidelines
5. Resolution & Scale Decisions
2D Resolution by Platform
Consistency Rule
Choose a base unit and stick to it:
- Pixel art: Work at 1x, scale up (never down)
- HD art: Define DPI, maintain ratio
- 3D: 1 unit = 1 meter (industry standard)
6. Asset Organization
Naming Convention
Folder Structure Principle
7. Anti-Patterns
Remember: Art serves gameplay. If it doesn't help the player, it's decoration.

