PC/Console Game Development
Engine selection and platform-specific principles.
1. Engine Selection
Decision Tree
Comparison
2. Platform Features
Steam Integration
Console Requirements
3. Controller Support
Input Abstraction
Haptic Feedback
4. Performance Optimization
Profiling First
Common Bottlenecks
5. Engine-Specific Principles
Unity 6
- DOTS for performance-critical systems
- Burst compiler for hot paths
- Addressables for asset streaming
Godot 4
- GDScript for rapid iteration
- C# for complex logic
- Signals for decoupling
Unreal 5
- Blueprint for designers
- C++ for performance
- Nanite for high-poly environments
- Lumen for dynamic lighting
6. Anti-Patterns
Remember: Engine is a tool. Master the principles, then adapt to any engine.


