Vr Ar

davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/vr-ar

作者 davila78da17d671b6f无许可证32K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库今天更新

VR/AR development principles. Comfort, interaction, performance requirements.

仅含说明Design & Creative
AI 生成的概览

VR/AR 开发参考指南,涵盖平台、舒适度、性能、交互与空间设计。

功能
该技能提供构建 VR 与 AR 体验的参考原则。它列出 Quest、PCVR、PSVR、WebXR、ARKit、ARCore、HoloLens 等平台选项,并给出关于晕动症、移动方式与舒适度设置的指导。它还说明性能目标(帧率、分辨率、帧预算)、交互方式、空间设计规则以及常见反模式。它仅为说明性内容,不产出文件或代码。
适用场景
在规划或评审 VR/AR 项目、需要平台选择、舒适度、帧率目标、交互或空间尺度方面的基础指导时使用。适合早期设计决策与设计评审,而非具体实现工作。
运行要求
无需任何工具、软件包或凭据;它是纯文本参考文档,不含脚本。

VR/AR Development

Immersive experience principles.


1. Platform Selection

VR Platforms

PlatformUse Case
QuestStandalone, wireless
PCVRHigh fidelity
PSVRConsole market
WebXRBrowser-based

AR Platforms

PlatformUse Case
ARKitiOS devices
ARCoreAndroid devices
WebXRBrowser AR
HoloLensEnterprise

2. Comfort Principles

Motion Sickness Prevention

CauseSolution
LocomotionTeleport, snap turn
Low FPSMaintain 90 FPS
Camera shakeAvoid or minimize
Rapid accelerationGradual movement

Comfort Settings

  • Vignette during movement
  • Snap vs smooth turning
  • Seated vs standing modes
  • Height calibration

3. Performance Requirements

Target Metrics

PlatformFPSResolution
Quest 272-901832x1920
Quest 390-1202064x2208
PCVR902160x2160+
PSVR290-1202000x2040

Frame Budget

  • VR requires consistent frame times
  • Single dropped frame = visible judder
  • 90 FPS = 11.11ms budget

4. Interaction Principles

Controller Interaction

TypeUse
Point + clickUI, distant objects
GrabManipulation
GestureMagic, special actions
PhysicalThrowing, swinging

Hand Tracking

  • More immersive but less precise
  • Good for: social, casual
  • Challenging for: action, precision

5. Spatial Design

World Scale

  • 1 unit = 1 meter (critical)
  • Objects must feel right size
  • Test with real measurements

Depth Cues

CueImportance
StereoPrimary depth
Motion parallaxSecondary
ShadowsGrounding
OcclusionLayering

6. Anti-Patterns

❌ Don't✅ Do
Move camera without playerPlayer controls camera
Drop below 90 FPSMaintain frame rate
Use tiny UI textLarge, readable text
Ignore arm lengthScale to player reach

Remember: Comfort is not optional. Sick players don't play.

来源与署名

来源:davila7/claude-code-templates位于cli-tool/components/skills/creative-design/game-development/vr-ar提交8da17d6

许可证: 无许可证

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