Micro Interactions

dembrandt/dembrandt-skills/skills/micro-interactions

作者 dembrandt20de5f225ea7cffe2a721ac18c1077a92769a013无许可证收录于 2026年10月9日更新于 2026年10月9日

Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.

仅含说明Design & Creative
AI 生成的概览

为切换开关、动态图标和成功时刻等小型有目的的界面动画提供设计指导。

功能
该技能为界面中的微交互提供设计指导,涵盖动态图标、切换开关、成功与完成时刻、展开与披露、骨架屏到内容的过渡,以及引导注意远处变化的提示。它给出 CSS 代码片段、时长与缓动建议,并说明布局稳定性、克制使用和减少动态效果支持等规则。它产出的是设计方向与代码示例,而不是运行任何工具。
适用场景
在为界面添加或审查小型动画时使用,例如让切换开关更有质感、在成功时让对勾动起来,或为按钮添加反馈。它也适用于设计系统中关于交互反馈、加载动画和庆祝状态的工作。
运行要求
无需脚本或工具,仅为说明性内容。它假定存在前端环境,可用 CSS(以及可选的 SCSS、TSX 或 JSX 组件)来应用这些动画。

Micro-Interactions

A micro-interaction is a moment. A checkbox that draws its checkmark. A heart that pulses when liked. A toggle that eases into place with a little overshoot. A confetti burst on completing a goal. These moments are small in duration — 200–600ms — but they communicate that the product was made by people who cared.

The reference is always the natural world. Nothing in nature snaps instantly. Everything has weight, momentum, and a moment of settling.


What Makes a Good Micro-Interaction

A micro-interaction earns its place when it:

  1. Confirms an action — makes the result of a click, tap, or input unmistakably clear
  2. Rewards a milestone — celebrates something the user worked toward
  3. Reveals something — unfolds information in a way that aids understanding
  4. Adds texture — makes an otherwise flat moment feel physical and real

It fails when it:

  • Delays the user (animation blocks the next action)
  • Repeats too often (becomes noise, not signal)
  • Exists only for decoration (no information is conveyed)

Natural World as Reference

Physical objects have inertia, springiness, and weight. UI that borrows these properties feels intuitive because it matches expectations built over a lifetime.

Natural behaviourUI equivalent
A door swinging to restToggle that overshoots slightly before settling
Water drippingStaggered list item reveals
A rubber band snapping backPull-to-refresh bounce
A leaf fallingGentle fade + drift downward on dismiss
A bell ringingIcon that briefly oscillates (shakes) on trigger
A stamp pressing paperInner element shift (e.g. icon nudge) without shifting button bounds

The motion should feel inevitable — as if the element has physical properties and cannot behave any other way.


Patterns

Animated Icons

Icons that animate on trigger communicate state change more vividly than a static swap.

Checkmark draw-on: A checkmark that draws itself from start to end point on completion.

css
@keyframes check-draw {  from { stroke-dashoffset: 20; }  to   { stroke-dashoffset: 0; }}.checkmark path {  stroke-dasharray: 20;  animation: check-draw 300ms ease-out forwards;}

Heart pulse on like: Scale up slightly then settle back.

css
@keyframes heart-pulse {  0%   { transform: scale(1); }  40%  { transform: scale(1.25); }  100% { transform: scale(1); }}

Hamburger → close morphing: Lines animate to form an × when a menu opens.

Bell shake on notification: A brief oscillating rotation.

Loading spinner: Rotate with easing rather than linear — a spring rotation feels alive; linear feels mechanical.

Toggle / Switch

A toggle should feel like a physical switch, not a state change.

css
.toggle-thumb {  transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);  /* cubic-bezier with overshoot — the thumb slides and bounces slightly */}.toggle:checked .toggle-thumb {  transform: translateX(20px);}

The cubic-bezier (0.34, 1.56, 0.64, 1) produces a spring effect — the thumb overshoots and settles. This is the difference between a switch that feels cheap and one that feels premium.

Success / Completion

Mark moments of genuine completion — a form submitted, an onboarding step finished, a goal reached.

  • Checkmark animation that draws on
  • Subtle confetti for high-value milestones (first purchase, account created, goal achieved) — use sparingly, never for routine actions
  • Green fill transition on a progress bar completing
  • Number count-up when a stat reaches its final value

Reveal and Disclosure

Accordions, tooltips, and popovers that open via a small reveal feel more considered than appearing instantly.

css
.accordion-content {  overflow: hidden;  max-height: 0;  transition: max-height 250ms ease-out;}.accordion-content.open {  max-height: 500px; /* generous upper bound */}

Content that slides down as if gravity is pulling it into place feels natural. Content that blinks into existence does not.

Button Interaction Feedback (Stability Rule)

Buttons must never change their outer dimensions or shift their position in the layout when hovered, focused, or clicked.

css
.btn {  transition: background-color 150ms ease-out, box-shadow 150ms ease-out;}.btn:hover {  background-color: var(--color-brand-600); /* subtle shift in hue or brightness */}.btn:active {  background-color: var(--color-brand-700); /* deeper contrast on press */  box-shadow: inset 0 2px 4px rgba(0,0,0,0.1); /* inner shadow suggests depth without scaling */}

The button remains rock-solid in the layout. Feedback is conveyed through colour, internal shadows, or subtle micro-animations of inner elements (like an arrow moving 2px to the right) that do not affect the button's footprint.

Skeleton → Content Transition

When content loads, do not flash it in. Fade it over the skeleton at 150–200ms. The skeleton dissolves, the content arrives.

css
.content-loaded {  animation: fade-in 150ms ease-out;}@keyframes fade-in {  from { opacity: 0; }  to   { opacity: 1; }}

Attracting Attention to Remote Changes

Users often miss updates that occur far away from their current focus or click area (change blindness). If an area changes that the user is not currently looking at—such as a notification in a distant corner—use a subtle animation to guide their eye.

  • Notification Badge Bloom: When a new notification arrives, briefly scale the badge up (1.2) and settle back to 1.0.
  • Background Highlight Fade: If a list item updates or a new row is added, highlight its background with a subtle brand tint and fade it to transparent over 1–2 seconds.
  • Subtle Shake: A very small horizontal shake (2–4px) can draw attention to a sidebar or toolbar item without being aggressive.

Rule: The animation should be non-looping. Once the eye is caught, the motion must stop to avoid becoming a permanent distraction.


The Sacred Rule of Component Stability

Interactive elements — especially buttons — must be layout-stable.

  • No Scaling: Never use transform: scale() on hover or click for buttons. It causes visual vibrating and can feel "squishy" rather than premium.
  • No Shifting: Never use translate or margins that change the element's position relative to its neighbors.
  • Why: Layout stability creates a sense of professional engineering and "sturdiness." If the UI moves under the user's cursor, it feels unpredictable.

How to Declare the Motion

Transitions for state, keyframes for sequences. A CSS transition can be interrupted: move the cursor away mid-hover and the element turns around from where it is. A keyframe animation cannot — it plays to the end, then snaps. Every hover, focus, active and selected state is a transition. Reserve @keyframes for a staged entrance or a loop that runs on its own.

Name the properties. transition: all animates whatever happens to change, including layout properties that force the browser to re-lay-out the page every frame — and it is how a component starts sliding when an unrelated class lands on it.

css
/* the element decides what moves */transition-property: opacity, scale;transition-duration: 200ms;transition-timing-function: cubic-bezier(0.2, 0, 0, 1);

will-change is a last resort. Add it only when you have seen the first frame stutter, only on transform, opacity or filter, and remove it when the animation ends. It reserves a compositor layer; applied broadly it costs more memory than it saves time.


Restraint

Micro-interactions are seasoning, not the meal.

  • Once per trigger — a checkmark animates once on save, not on every render
  • Skip on repeat actions — a bulk delete of 50 items should not animate 50 times
  • No blocking animations — the user must be able to continue immediately; the animation runs alongside, not instead of, the result
  • Respect prefers-reduced-motion — always
css
@media (prefers-reduced-motion: reduce) {  * { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }}

Ask for each interaction: does this make the result clearer, or just more visually busy? If the answer is the latter, remove it.


Review Checklist

  • Sacred Rule: Do buttons and interactive elements remain perfectly stable (no size change, no shifting) during hover and click?
  • Does each micro-interaction confirm an action, reward a milestone, or aid understanding?
  • Is the duration 200–600ms — not instant, not slow enough to feel like waiting?
  • Does motion reference natural physics (spring, ease-out, overshoot) rather than linear timing?
  • Is the animation non-blocking — the user can continue immediately?
  • Is prefers-reduced-motion respected?
  • Are high-effort celebrations (confetti, bloom effects) reserved for genuine milestones?
  • Do animated icons clearly communicate the state change they represent?
  • Does the toggle/switch use a spring easing curve, not linear?
  • Are remote changes (outside focal area) highlighted with a brief, non-looping animation to guide the eye?

来源与署名

来源:dembrandt/dembrandt-skills位于skills/micro-interactions提交20de5f2

许可证: 无许可证

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