Swiftui Liquid Glass

作者 dimillian05ba982bfeb0无许可证3.9K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库6个月前更新

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

AI 生成的概览

指导使用 iOS 26+ Liquid Glass API 实现、重构和审查 SwiftUI 功能。

功能
该技能提供在 SwiftUI 界面中采用 Apple Liquid Glass API 的说明和检查清单。它涵盖审查现有功能、将组件重构为玻璃表面,以及构建新的玻璃风格界面,并就修饰符顺序、容器、交互性和回退方案给出指导。它还包含审查与实现检查清单、简短的 Swift 代码片段以及一个参考指南文件。
适用场景
当需要在新 SwiftUI 界面中加入 Liquid Glass、将现有功能重构为 Liquid Glass,或审查 Liquid Glass 用法的正确性、性能和设计一致性时使用。它面向 iOS 26+ 的 SwiftUI 开发,要求遵循原生玻璃 API 和 Apple 设计指南。
运行要求
不附带脚本,仅为说明文档。它假定面向 iOS 26 或更高版本的 SwiftUI 开发,并引用一个随附的参考指南文件。无需凭据或网络访问。

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

swift
if #available(iOS 26, *) {    Text("Hello")        .padding()        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))} else {    Text("Hello")        .padding()        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))}
swift
GlassEffectContainer(spacing: 24) {    HStack(spacing: 24) {        Image(systemName: "scribble.variable")            .frame(width: 72, height: 72)            .font(.system(size: 32))            .glassEffect()        Image(systemName: "eraser.fill")            .frame(width: 72, height: 72)            .font(.system(size: 32))            .glassEffect()    }}
swift
Button("Confirm") { }    .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details.

来源与署名

来源:dimillian/skills位于swiftui-liquid-glass提交05ba982

许可证: 无许可证

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