Focus Engine

作者 dpearson26998d90fd121a26无许可证1.1K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库2个月前更新

Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.

AI 生成的概览

指导 SwiftUI 与 UIKit 应用在 Apple 各平台上的键盘、方向与场景级焦点行为。

功能
该技能提供在 SwiftUI 和 UIKit 中实现焦点行为的参考指南与代码模式,涵盖 @FocusState、默认焦点、焦点值与场景值、可聚焦交互、焦点分区、焦点恢复以及 UIKit 焦点引导。它还涉及平台特定焦点,如 tvOS 几何焦点与 Siri Remote 导航、watchOS 数码表冠输入、visionOS 连接设备焦点与注视悬停的区别,以及 macOS 按键视图循环。内容包含常见错误清单、审查清单,并指向随附的焦点模式、多平台焦点与调试参考文件。
适用场景
适用于编写或审查涉及键盘焦点、方向或遥控导航、场景焦点值、呈现后焦点恢复或自定义焦点路由的 Apple 平台 UI 代码。也适用于区分焦点与辅助功能焦点或 visionOS 注视悬停,以及调试焦点问题。
运行要求
不含脚本,仅为说明与参考文档。代理无需特殊工具、软件包、凭据或网络访问,但内容面向 iOS 26+、iPadOS、macOS、tvOS 和 visionOS 上的 SwiftUI 与 UIKit。

Focus Engine

Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. focusSection() guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the ios-accessibility skill.

When a request mixes focus with accessibility or spatial input, keep the boundary explicit:

  • Use this skill for keyboard, remote, game-controller, and scene focus behavior.
  • For visionOS, describe gaze, direct touch, and pointer targeting as hover/input affordances, not focus.
  • For VoiceOver, Switch Control, Voice Control, or accessibility element ordering, give only a brief handoff to ios-accessibility.

Contents

SwiftUI FocusState

Use @FocusState to read and write focus placement inside a scene. Use Bool for a single target or an optional Hashable enum for multiple targets.

swift
struct LoginView: View {    enum Field: Hashable { case email, password }
    @State private var email = ""    @State private var password = ""    @FocusState private var focusedField: Field?
    var body: some View {        Form {            TextField("Email", text: $email)                .focused($focusedField, equals: .email)
            SecureField("Password", text: $password)                .focused($focusedField, equals: .password)        }        .onAppear { focusedField = .email }        .onSubmit {            switch focusedField {            case .email: focusedField = .password            case .password, nil: submit()            }        }    }}

Keep focus state local to the view that owns the focusable controls.

Default Focus

Use .defaultFocus to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.

swift
struct SidebarView: View {    enum Target: Hashable { case library, settings }    @FocusState private var focusedTarget: Target?
    var body: some View {        VStack {            Button("Library") { }                .focused($focusedTarget, equals: .library)
            Button("Settings") { }                .focused($focusedTarget, equals: .settings)        }        .defaultFocus($focusedTarget, .library)    }}

Prefer one clear default destination per screen or focus region.

Focused Values and Scene Values

Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.

swift
struct SelectedRecipeKey: FocusedValueKey {    typealias Value = Binding<Recipe>}
extension FocusedValues {    var selectedRecipe: Binding<Recipe>? {        get { self[SelectedRecipeKey.self] }        set { self[SelectedRecipeKey.self] = newValue }    }}
struct RecipeDetailView: View {    @Binding var recipe: Recipe
    var body: some View {        Text(recipe.title)            .focusedSceneValue(\.selectedRecipe, $recipe)    }}

Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.

Focusable Interactions

Use .focusable(_:interactions:) on custom SwiftUI views that should participate in keyboard or directional focus.

swift
struct SelectableCard: View {    let title: String    let action: () -> Void    @FocusState private var isFocused: Bool
    var body: some View {        Button(action: action) {            RoundedRectangle(cornerRadius: 12)                .fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)                .overlay { Text(title) }        }        .buttonStyle(.plain)        .focusable(interactions: .activate)        .focused($isFocused)    }}

Prefer semantic Button, Toggle, TextField, and other system controls before making arbitrary gesture-driven views focusable. Use .focusable(interactions: .activate) for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.

Focus Sections

Use focusSection() on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.

swift
struct TVLibraryView: View {    var body: some View {        HStack {            VStack {                Button("Recent") { }                Button("Favorites") { }                Button("Downloaded") { }            }            .focusSection()
            VStack {                Button("Featured") { }                Button("Top Picks") { }                Button("Continue Watching") { }            }            .focusSection()        }    }}

Use focus sections on macOS and tvOS when default left/right or up/down movement skips the intended group.

Focus Restoration

After dismissing a sheet, popover, or transient overlay, return focus to a stable trigger or logical next target.

swift
struct FiltersView: View {    @State private var showSheet = false    @FocusState private var isFilterButtonFocused: Bool
    var body: some View {        Button("Filters") { showSheet = true }            .focused($isFilterButtonFocused)            .sheet(isPresented: $showSheet) {                FilterEditor()                    .onDisappear {                        Task { @MainActor in                            isFilterButtonFocused = true                        }                    }            }    }}

Restore focus intentionally whenever presentation changes would otherwise leave users disoriented.

UIKit Focus Guides

Use UIFocusGuide when UIKit or tvOS layouts need custom routing across empty space or awkward geometry.

swift
final class DashboardViewController: UIViewController {    private let focusGuide = UIFocusGuide()    @IBOutlet private weak var leadingButton: UIButton!    @IBOutlet private weak var trailingButton: UIButton!
    override func viewDidLoad() {        super.viewDidLoad()
        view.addLayoutGuide(focusGuide)        focusGuide.preferredFocusEnvironments = [trailingButton]
        NSLayoutConstraint.activate([            focusGuide.leadingAnchor.constraint(equalTo: leadingButton.trailingAnchor),            focusGuide.trailingAnchor.constraint(equalTo: trailingButton.leadingAnchor),            focusGuide.topAnchor.constraint(equalTo: leadingButton.topAnchor),            focusGuide.bottomAnchor.constraint(equalTo: leadingButton.bottomAnchor)        ])    }}

UIFocusGuide is invisible and not a view. Use it to redirect focus without adding decorative UI.

Common Mistakes

  1. Mixing accessibility focus and keyboard or directional focus in the same mental model.
  2. Storing @FocusState in shared models instead of the owning view.
  3. Setting multiple competing default focus targets on one screen.
  4. Using .focusable() on decorative views.
  5. Forgetting focus restoration after sheets, popovers, or custom overlays.
  6. Reaching for UIFocusGuide before trying focusSection() on macOS or tvOS, or better layout grouping in SwiftUI.
  7. Using gesture handlers for primary actions on custom focusable controls instead of a semantic Button when possible.
  8. Treating visionOS gaze hover as focus; reserve focus guidance for connected input such as keyboards and game controllers.

Review Checklist

  • @FocusState is local to the view that owns the controls
  • Initial focus target is explicit when the screen needs one
  • Focus movement between fields or groups is deterministic
  • focusedSceneValue or related focused-value APIs are used when commands need current scene state
  • Custom controls opt into focus only when they are truly interactive
  • focusSection() is used for uneven directional layouts on macOS or tvOS before dropping to UIKit
  • Focus returns to a stable element after temporary presentations dismiss
  • UIFocusGuide geometry and preferred destinations match the intended route
  • visionOS guidance distinguishes connected-device focus from gaze-driven hover or RealityKit input targets
  • Accessibility focus concerns are handled in ios-accessibility, not mixed into keyboard-directional focus logic

References

  • Detailed patterns: references/focus-patterns.md [blocked]
  • Multi-platform focus (tvOS, watchOS, visionOS, macOS): references/multi-platform-focus.md [blocked]
  • Focus debugging and anti-patterns: references/focus-debugging.md [blocked]

来源与署名

来源:dpearson2699/swift-ios-skills位于skills/focus-engine提交8d90fd1

许可证: 无许可证

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

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