Accessible Motion

dylantarre/animation-principles/skills/01-by-domain/accessible-motion

作者 dylantarre83597134ba8f无许可证99 个星标收录于 2026年10月8日更新于 2026年10月8日仓库9个月前更新

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

仅含说明Design & Creative
AI 生成的概览

指导无障碍动画设计,将迪士尼十二动画原则调整为符合减少动态效果与 WCAG 的界面方案。

功能
该技能为前庭功能障碍、动态敏感和认知障碍用户提供安全的动效实现指导。它把迪士尼十二动画原则逐条映射为无障碍替代方案,例如用透明度或颜色变化替代挤压拉伸。内容还涵盖在 CSS 和 JavaScript 中遵循 prefers-reduced-motion 媒体查询、安全与有害动效模式清单、相关 WCAG 成功标准,以及实现检查表和测试步骤。
适用场景
适用于构建或审查必须遵循减少动态效果偏好或满足 WCAG 动效要求的界面动画。也适合处理前庭安全的过渡效果、加载与错误状态,以及任何动效可能造成伤害的交互场景。
运行要求
无需脚本或软件包,仅为说明性文档。假定具备 CSS 与 JavaScript 的前端环境,并在测试时参考操作系统级的减少动态效果设置。

Accessible Motion Design

Apply Disney's 12 animation principles while ensuring accessibility for users with vestibular disorders, motion sensitivity, and cognitive disabilities.

Quick Reference

PrincipleAccessible Implementation
Squash & StretchOpacity/color change instead
AnticipationState change indication without motion
StagingFocus management, not motion-based
Straight Ahead / Pose to PoseInstant state changes
Follow Through / OverlappingEliminated or minimal fade
Slow In / Slow OutInstant or very gentle ease
ArcStraight or no movement
Secondary ActionReduced or eliminated
TimingInstant (0ms) or extended duration
ExaggerationRemoved entirely
Solid DrawingStatic visual clarity
AppealClarity over personality

Core Principle

Animation should enhance understanding, never hinder it. When motion causes harm, provide alternatives that maintain functionality.

Respecting User Preferences

CSS Media Query

css
/* Default: Full animation */.element {    transition: transform 300ms ease-out;}
/* Reduced motion preference */@media (prefers-reduced-motion: reduce) {    .element {        transition: opacity 200ms ease-out;        /* Or no transition at all */        transition: none;    }}

JavaScript Detection

javascript
const prefersReducedMotion = window.matchMedia(    '(prefers-reduced-motion: reduce)').matches;
if (prefersReducedMotion) {    // Use instant transitions or subtle fades} else {    // Use full animations}

Principle Adaptations

Squash & Stretch → Replace with opacity or color changes. A button can darken on press instead of compressing. Loading indicators can pulse opacity instead of bouncing.

Anticipation → Use static indicators. Show a loading state immediately rather than animated preparation. Hover states change color instantly rather than scaling.

Staging → Use focus management and visual hierarchy. Scroll to content rather than animated reveals. Static highlighting over motion-based attention.

Motion Types → Instant state changes replace transitions. Toggle switches snap position. Modals appear instantly. Menus show without animation.

Follow Through → Eliminated. Elements reach final state immediately. No settling, bouncing, or overshoot effects.

Easing → Either instant (0ms) or very gentle, extended duration (500ms+) with minimal distance. If using motion, slow and subtle.

Arc/Paths → Straight movement only if any movement. Prefer opacity transitions over positional. No circular or complex motion paths.

Secondary Action → Significantly reduced or eliminated. Single, clear feedback per interaction. No cascading or staggered animations.

Timing → Two approaches: instant (0ms) for snappy feedback, or extended (500ms+) for gentle perception. Avoid 150-400ms range—fast enough to notice, slow enough to trigger symptoms.

Exaggeration → Removed entirely. Literal, proportional visual feedback only. No overshoots, bounces, or dramatic effects.

Solid Drawing → Maintain visual clarity in static states. Design must work without any animation. Strong contrast and clear hierarchy.

Appeal → Appeal through clarity, not personality. Clean, predictable interactions. User confidence in interface stability.

Safe Motion Patterns

Generally Safe

  • Opacity fades (keep subtle)
  • Color transitions
  • Small scale changes (<5%)
  • Very slow movement (500ms+)
  • Non-repeating animations

Potentially Harmful

  • Parallax scrolling
  • Background movement
  • Zoom animations
  • Spinning/rotating elements
  • Fast repeated animations
  • Large moving areas (>1/4 viewport)

Always Avoid

  • Auto-playing video backgrounds
  • Infinite animations
  • Vestibular-triggering patterns
  • Flashing (seizure risk)
  • Rapid zoom in/out

WCAG Guidelines

WCAG 2.1 Success Criteria

2.3.3 Animation from Interactions (AAA) Motion triggered by interaction can be disabled unless essential.

2.2.2 Pause, Stop, Hide (A) Moving content lasting >5 seconds must be pausable.

2.3.1 Three Flashes (A) No content flashes more than 3 times per second.

Implementation Checklist

  • prefers-reduced-motion respected globally
  • All animations have reduced/no-motion alternative
  • No auto-playing motion over 5 seconds
  • User can pause/stop any animation
  • No content flashes more than 3x/second
  • Essential functionality works without animation
  • Focus states clear without motion
  • Loading states work without animation
  • Error states visible without motion
  • Form validation static-friendly

Testing

  1. Enable reduced motion in OS settings
  2. Verify all functionality works
  3. Check all states are clearly communicated
  4. Ensure no motion remains that should be reduced
  5. Test with screen reader users
  6. Validate with vestibular disorder users if possible

来源与署名

来源:dylantarre/animation-principles位于skills/01-by-domain/accessible-motion提交8359713

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