Gesture Responses

dylantarre/animation-principles/skills/05-by-animation-type/gesture-responses

作者 dylantarre83597134ba8f无许可证99 个星标收录于 2026年10月8日更新于 2026年10月8日仓库9个月前更新

Use when responding to touch or click interactions - button presses, drag feedback, swipe responses, tap ripples, or any direct manipulation animation.

仅含说明Design & Creative
AI 生成的概览

运用迪士尼十二项动画原则,指导触摸与点击手势反馈的动画设计。

功能
该技能为直接操作反馈的动画提供指导,例如按钮按下、拖拽反馈、滑动响应、点击涟漪和释放动画。它把迪士尼十二项动画原则对应到交互状态,并给出时间建议以及按下、释放、涟漪和拖拽回弹的 CSS 与 JavaScript 实现模式。该技能仅包含说明,不生成文件或脚本。
适用场景
在实现或优化触摸、点击交互反馈时使用,例如按下状态、拖拽反馈、滑动响应或点击涟漪。适合需要让手势响应显得即时且具有物理质感的界面工作。
运行要求
无需任何工具、软件包或凭据;该技能仅为说明文档,不附带脚本。应用其中的 CSS 与 JavaScript 模式需要 Web 前端环境,指南还建议在真实触摸设备上测试。

Gesture Response Animations

Apply Disney's 12 principles to direct user interactions.

Principle Application

Squash & Stretch: Elements compress on press (scale 0.95-0.97), spring back on release.

Anticipation: The press IS the anticipation. Response should be immediate - no delay.

Staging: Response originates from interaction point. Ripples expand from tap location.

Straight Ahead vs Pose-to-Pose: Define rest, pressed, and released poses. Transitions flow between them.

Follow Through & Overlapping: Release animation overshoots rest position. Scale to 1.02, settle to 1.0.

Slow In/Slow Out: Press: instant. Release: ease-out with overshoot cubic-bezier(0.34, 1.56, 0.64, 1).

Arcs: Drag elements follow finger with slight lag on curves. Snapping follows arc to destination.

Secondary Action: Press triggers ripple + scale + shadow change simultaneously.

Timing:

  • Press response: 0-50ms (must feel instant)
  • Release recovery: 150-300ms (can be playful)
  • Ripple expansion: 400-600ms (decorative, can be slower)

Exaggeration: Subtle for press (0.97), playful for release (overshoot 1.03).

Solid Drawing: Pressed state should feel "pushed in" - smaller scale, reduced shadow, shifted color.

Appeal: Gestures should feel physically satisfying. Like pressing a real button.

Timing Recommendations

GesturePress DurationRelease DurationEasing
Tap/Click50ms200msease-out + overshoot
Long Press50ms300msease-out
Drag Start100ms-ease-out
Drag Release-300msspring
Swipe-200-400msease-out
Pinchreal-time300msspring

Implementation Patterns

css
/* Button press */.button {  transition: transform 50ms ease-out;}
.button:active {  transform: scale(0.97);}
/* Release with overshoot */.button:not(:active) {  transition: transform 250ms cubic-bezier(0.34, 1.56, 0.64, 1);}
/* Material ripple */.ripple {  animation: ripple 600ms ease-out forwards;}
@keyframes ripple {  from {    transform: scale(0);    opacity: 0.5;  }  to {    transform: scale(4);    opacity: 0;  }}

Drag Feedback Pattern

javascript
// Smooth drag with slight lagelement.style.transform = `translate(${x}px, ${y}px)`;element.style.transition = 'transform 50ms ease-out';
// Snap back with springelement.style.transition = 'transform 300ms cubic-bezier(0.34, 1.56, 0.64, 1)';element.style.transform = 'translate(0, 0)';

Critical Rule

Gesture responses must be under 100ms to feel connected to the action. Anything slower breaks the direct manipulation illusion. Test on actual touch devices.

来源与署名

来源:dylantarre/animation-principles位于skills/05-by-animation-type/gesture-responses提交8359713

许可证: 无许可证

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