Hover Interaction Animations
Apply Disney's 12 principles to mouse hover states.
Principle Application
Squash & Stretch: Cards can subtly scale (1.02-1.05) on hover, creating "lift" effect.
Anticipation: Hover IS anticipation for click. The hover state previews the interaction.
Staging: Hover effects should highlight the interactive element, not distract from it.
Straight Ahead vs Pose-to-Pose: Define rest and hover poses precisely. Transition smoothly between them.
Follow Through & Overlapping: Child elements animate after parent. Card lifts, then shadow expands.
Slow In/Slow Out: Hover-in: ease-out (fast response). Hover-out: ease-in-out (graceful return).
Arcs: Underlines can draw from center outward. Highlights sweep in curved paths.
Secondary Action: Combine multiple subtle effects. Scale + shadow + color shift together.
Timing:
- Hover response: 150-200ms (must feel responsive)
- Hover exit: 200-300ms (can be slightly slower)
- Never exceed 300ms for hover-in
Exaggeration: Subtle - hover is preview, not performance. Scale max 1.05, shadow max +8px.
Solid Drawing: Hover states must feel like the same element elevated, not a replacement.
Appeal: Hover should invite clicking. Create anticipation without demanding action.
Timing Recommendations
Implementation Patterns
Icon Animation Pattern
Key Rules
- Touch devices don't have hover - ensure functionality without it
- Hover-in must be under 200ms to feel responsive
- Don't move elements enough to cause mis-clicks
- Test with
@media (hover: hover)to scope to pointer devices - Combine max 3 properties to avoid overwhelming

