Presentations

dylantarre/animation-principles/skills/01-by-domain/presentations

作者 dylantarre83597134ba8f无许可证99 个星标收录于 2026年10月8日更新于 2026年10月8日仓库9个月前更新

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

AI 生成的概览

将迪士尼十二项动画原则应用于 Keynote、PowerPoint 和 Google Slides 演示文稿的动效与动画序列设计。

功能
该技能提供使用迪士尼十二项动画原则设计演示动画的指导,把每项原则对应到具体的幻灯片行为,如挤压与拉伸、预备动作、舞台调度、节奏和吸引力。它包含 Keynote、PowerPoint 和 Google Slides 的软件专属模式,并提供构建序列表,列出标题、项目符号、图片和图表的推荐动画类型、时长与延迟。它还给出关于节奏、排练和备用演示文稿的演讲者建议。其产出是指南和建议,而非文件或脚本。
适用场景
适用于在 Keynote、PowerPoint 或 Google Slides 演示文稿中创建或改进动画与动效设计时。适合处理构建序列、切换效果和幻灯片节奏。也适合就动画如何配合演讲向演讲者提供建议。
运行要求
无需脚本或特殊工具,仅为说明性内容。用户需要能使用所提及的演示软件之一(Keynote、PowerPoint 或 Google Slides)来应用这些指导。

Presentation Animation

Apply Disney's 12 animation principles to Keynote, PowerPoint, Google Slides, and presentation software.

Quick Reference

PrinciplePresentation Implementation
Squash & StretchBounce emphasis, elastic scaling
AnticipationBuild sequences, pre-reveal fades
StagingFocal point management, dimming
Straight Ahead / Pose to PoseMorph vs discrete transitions
Follow Through / OverlappingStaggered builds, delayed elements
Slow In / Slow OutEase animations, avoid linear
ArcMotion paths, curved entrances
Secondary ActionSupporting graphics follow primary
TimingBuilds 0.3-0.5s, transitions 0.5-0.8s
ExaggerationEmphasis effects, attention draws
Solid DrawingConsistent alignment, visual balance
AppealProfessional polish, purposeful motion

Principle Applications

Squash & Stretch: Use bounce effect sparingly for playful emphasis. Scale animations should feel elastic not mechanical. Key numbers can "pop" with slight overshoot.

Anticipation: Fade out previous content before new appears. Slight pause after slide transition before builds begin. Dim existing elements before highlighting new ones.

Staging: One focal point per moment. Dim completed content to 30-50% opacity. Use motion to direct eye path. Build complex diagrams piece by piece.

Straight Ahead vs Pose to Pose: Morph transitions (Keynote Magic Move, PowerPoint Morph) create fluid straight-ahead motion. Standard builds are pose to pose. Use morph for transformation stories.

Follow Through & Overlapping: Build related items with 0.1-0.2s delays. Supporting text follows primary graphic. Bullet points stagger naturally. Don't animate everything simultaneously.

Slow In / Slow Out: Always use ease-in-out or ease-out. Never linear—looks robotic. Keynote: "Ease In & Out". PowerPoint: use custom motion paths with curve handles.

Arc: Motion paths should curve naturally. Elements entering from sides arc inward. Exit animations arc toward edges. Straight lines feel mechanical.

Secondary Action: Icons animate alongside text reveals. Arrows appear as relationships are explained. Background subtle shifts support primary content.

Timing: Text builds: 0.3-0.5s. Graphic reveals: 0.4-0.6s. Slide transitions: 0.5-0.8s. Complex sequences: 0.2-0.3s between elements. Match pacing to speaking rhythm.

Exaggeration: Use scale emphasis for key points. Pulse effect for critical numbers. Shake for contrast/disagreement. Reserve exaggeration for truly important moments.

Solid Drawing: Maintain grid alignment during motion. Consistent transform origins. Elements should feel anchored to the slide structure.

Appeal: Purposeful animation builds credibility. Excessive motion distracts and annoys. Every animation should serve communication.

Software Patterns

Keynote

Best builds: Dissolve, Move In, ScaleMagic Move: Most powerful transition—objects morph between slidesTiming: Use "Build Order" panel for precise sequencingTip: Group objects that should animate together

PowerPoint

Best entrances: Fade, Fly In (with custom path)Morph transition: Objects with same name transformTiming: Animation Pane for sequencingTip: Use "With Previous" + delay for stagger

Google Slides

Limited but functional: Fade, Fly inNo morphing: Use Fade for cleanest transitionsTiming: Less control—keep animations simpleTip: Fewer, better animations beat many poor ones

Build Sequences

Content TypeAnimationDurationDelay
TitleFade + Scale0.5s0s
SubtitleFade0.4s0.2s
Bullet 1Fade + Move0.3s0.3s
Bullet 2+Fade + Move0.3s+0.15s each
ImageScale from center0.5svaries
ChartCustom/Wipe0.6svaries

Presenter Tips

  1. Animate on click, not automatically—control your pacing
  2. Practice with animations—know what comes next
  3. Less is more—animation should clarify, not decorate
  4. Test on presentation display—timing feels different at scale
  5. Have a backup with no animations for technical issues

来源与署名

来源:dylantarre/animation-principles位于skills/01-by-domain/presentations提交8359713

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