Universal Industry

dylantarre/animation-principles/skills/08-by-industry/universal-industry

作者 dylantarre83597134ba8f无许可证99 个星标收录于 2026年10月8日更新于 2026年10月8日仓库9个月前更新

Use when designing animations for any industry or when industry-specific guidelines do not apply

仅含说明Design & Creative
AI 生成的概览

提供将迪士尼十二项动画原则作为可调默认值、适用于各行业界面动效设计的指导。

功能
该技能提供一份参考,用迪士尼十二项原则设计界面动画,每项原则包含默认做法、调整依据和通用规则。它还给出常见交互的通用时长默认值,以及基于品牌个性和用户情境的适配框架。其产出是指导,而非文件或代码。
适用场景
在为任何行业设计动画,或没有适用的行业专属规范时使用。它用于选择动效默认值,并根据品牌个性和用户情境进行校准。
运行要求
无需任何工具、软件包、运行时、凭据或网络访问。它仅为说明性内容,不附带脚本。

Universal Animation Principles

Apply Disney's 12 principles as flexible foundations that adapt to any industry context with sensible defaults.

The 12 Principles Applied

1. Squash & Stretch

  • Default: Subtle compression on interactive elements
  • Adjust By: Brand personality (playful = more, serious = less)
  • Universal Rule: Never distort data or important content

2. Anticipation

  • Default: Brief pause before significant actions
  • Adjust By: Action importance (bigger action = more anticipation)
  • Universal Rule: Always signal before irreversible actions

3. Staging

  • Default: Primary action takes visual focus
  • Adjust By: Content hierarchy and user goals
  • Universal Rule: One main focus per screen state

4. Straight Ahead & Pose to Pose

  • Default: Pose to pose for UI, straight ahead for data
  • Adjust By: Content type and interaction pattern
  • Universal Rule: Match approach to content predictability

5. Follow Through & Overlapping Action

  • Default: Related elements animate in sequence
  • Adjust By: Visual complexity and element relationships
  • Universal Rule: Primary element completes before secondary

6. Slow In & Slow Out

  • Default: ease-in-out for most transitions
  • Adjust By: UI context (entrances = ease-out, exits = ease-in)
  • Universal Rule: Never use linear for UI motion

7. Arc

  • Default: Subtle curves for natural movement
  • Adjust By: Interface formality (casual = more arc)
  • Universal Rule: Straight lines for data, curves for character

8. Secondary Action

  • Default: One supporting animation per primary action
  • Adjust By: Moment importance and brand expression
  • Universal Rule: Secondary never overshadows primary

9. Timing

  • Default: 200-300ms for standard interactions
  • Adjust By: Industry pace and user expectations
  • Universal Rule: Faster for frequent, slower for significant

10. Exaggeration

  • Default: Subtle, 10-20% beyond literal
  • Adjust By: Brand personality and context appropriateness
  • Universal Rule: Exaggerate successes, minimize failures

11. Solid Drawing

  • Default: Consistent visual language throughout
  • Adjust By: Platform conventions and brand guidelines
  • Universal Rule: Maintain perspective and proportions

12. Appeal

  • Default: Clean, refined motion that feels intentional
  • Adjust By: Target audience and brand personality
  • Universal Rule: Animation should never feel accidental

Universal Timing Defaults

ActionDurationEasing
Micro-interaction100-150msease-out
Standard Transition200-300msease-in-out
Complex Animation300-500msease-in-out
Emphasis Moment400-600mscustom
Page Transition300-400msease-in-out

Adaptation Framework

By Brand Personality

  • Professional: Reduce squash/stretch, minimize exaggeration
  • Playful: Increase bounce, add secondary actions
  • Premium: Slower timing, refined easing curves
  • Energetic: Faster timing, more dynamic motion

By User Context

  • Working: Minimize animation, maximize efficiency
  • Browsing: Enhance discovery with motion
  • Celebrating: Amplify positive moments
  • Learning: Support comprehension with motion

Key Principle

Start with sensible defaults, then calibrate based on industry expectations, brand personality, and user context. When in doubt, err toward subtlety and efficiency.

来源与署名

来源:dylantarre/animation-principles位于skills/08-by-industry/universal-industry提交8359713

许可证: 无许可证

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

举报或申请下架