Harden

educlopez/ui-craft/cli/assets/codex/skills/harden

作者 educlopezceecc8e1fb0c2befda73da996435900d6dd0c1ac无许可证375 个星标收录于 2026年10月9日更新于 2026年10月9日仓库5周前更新

Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.

AI 生成的概览

审计并修复 UI 的非正常路径状态,如加载、空状态、错误、国际化和权限,以达到生产就绪。

功能
该技能对用户界面执行生产就绪检查,覆盖九个横切状态:加载骨架屏、空状态、错误提示、部分数据、长内容、国际化、离线/慢速、权限以及首次使用引导。随后它识别界面原型(例如数据表格、设置、结账),并通过 MCP 的 ux_coverage 调用或参考文件检查该原型的覆盖项。它并排报告加固矩阵和覆盖情况两部分,不给出评分,然后修改代码修复缺口,打印审查表格并列出仍存在风险的项目。
适用场景
适用于为生产环境准备界面时,或用户反馈空数据崩溃、缺少加载状态等问题时。也适用于在提及设计、UI 或前端工作的同时要求加固的场景。
运行要求
仅包含指令,不附带脚本。需要加载 ui-craft 技能,并读取 references/accessibility.md、references/copy.md、references/motion.md 和 references/coverage.md 等参考文件。可选的 MCP 连接提供 ux_coverage 工具;没有时改为读取覆盖参考文件。它会修改目标项目中的代码。
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Harden the UI at $ARGUMENTS for production. Load the ui-craft skill.

Coverage matrix — check every key surface:

  1. Loading — skeletons match the final layout (no CLS on resolve), shown after ~200ms to avoid flash on fast responses. Never a generic centered spinner when a skeleton is possible.
  2. Empty — purposeful: one line explaining why it's empty + one clear primary action. Illustration optional, CTA mandatory.
  3. Error — inline, actionable. "Save failed. Try again / Copy error / Contact support" — never just "Something went wrong." Surface the what and the next step.
  4. Partial data — — (em dash) for missing metrics, never N/A or null or 0 when the value is truly unknown.
  5. Long content — truncation with title tooltip, text-overflow: ellipsis, container queries for constrained regions. Test with a 120-character name.
  6. i18n — no hardcoded strings, ~1.3× text expansion slack for German, narrower glyphs for CJK, RTL flip consideration for icons with direction.
  7. Offline / slow — optimistic UI with reconciliation on failure; skeleton persists past timeout with a "still loading…" affordance.
  8. Permission — what happens when the user lacks access: disabled vs hidden. Always surface a "why" (tooltip, inline helper) when disabled.
  9. Zero-state → first-run — inline hints beat 5-step tours. Guide within the surface, not over it.

Knob-agnostic — correctness is not tunable. Run the full matrix regardless of CRAFT_LEVEL / MOTION_INTENSITY / VISUAL_DENSITY.

Then run the archetype's coverage parts. The nine items above are cross-cutting; they do not know what kind of screen this is. Name the archetype (data table, settings, search, detail view, first-run, billing, pricing, docs page, checkout, onboarding, destructive confirm, invite/share) and pull its parts:

  • MCP connected → call ux_coverage with the archetype. It returns that archetype's parts and the reporting contract.
  • No MCP → read the matching section of references/coverage.md.
  • No archetype matches → skip this step and say so in one line. Coverage is deliberately partial; an unlisted surface is not a failure.

Each part carries what present looks like, the ui-craft rule for building it, and what the user loses without it. Report the cost, not just the absence — "no export" is a status, "the user expects the 24 rows on screen and receives 10,000" is the reason it matters.

References to read: references/accessibility.md (keyboard + screen reader paths), references/copy.md (error and empty-state voice), references/motion.md Rendering Performance section (skeleton motion + reduced-motion).

Output: two sections, reported side by side and never combined.

  1. Hardening matrix — the 9 items above, each marked present / partial / missing.
  2. Coverage — the archetype's parts, each marked present / partial / missing / not-needed / unknown. not-needed requires a stated reason; if you cannot say why it does not apply here, it is missing. unknown says whether more input would settle it.

No score, no count, no percentage on either section. "7 of 9" makes not-needed read as a failure and turns a hardening pass into a grade. Coverage never gates: it reports, and the build still ships.

Then edit the code to fix what's missing. Print the Review Format table showing fixes. End with a "still at risk" list for anything you couldn't safely auto-fix (requires backend, requires design decision, requires translation files).

Next step: /finalize — the pre-ship gate (rung 3).

来源与署名

来源:educlopez/ui-craft位于cli/assets/codex/skills/harden提交ceecc8e

许可证: 无许可证

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