
Unreal Mcp
作者 EpicGamesa6aa73ada02a无许可证329 个星标收录于 2026年10月8日更新于 2026年10月8日仓库3周前更新
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".
仅公开文件列表。将技能安装到工作区后即可查看文件内容。
| 路径 | 大小 | 类型 |
|---|---|---|
| references/operations.md | 6.3 KB | text/markdown |
| references/setup.md | 5.9 KB | text/markdown |
| SKILL.md | 6.9 KB | text/markdown |
来源与署名
来源:EpicGames/unreal-engine-skills-for-claude-code-plugin位于skills/unreal-mcp提交a6aa73a
许可证: 无许可证
内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。
更多来自 EpicGames/unreal-engine-skills-for-claude-code-plugin 的技能
更多Software Development技能

Playground
anthropics
构建自包含的交互式 HTML 演练场,包含控件、实时预览和可复制的提示词输出。

M5 Onboard
anthropics
通过 USB 检测 M5Stack ESP32 开发板,刷写 UIFlow 2.0 固件并安装 MicroPython 应用包。

Cardputer Buddy
anthropics
指导迭代 Cardputer-Adv 的 MicroPython 应用包:添加应用、通过 USB 串口推送文件、查看日志并运行 REPL 命令。

Web Design Guidelines
vercel-labs
依据从远程来源获取的 Web Interface Guidelines 审查 UI 代码,并以 file:line 形式报告问题。

Vercel React Native Skills
vercel-labs
React Native 与 Expo 最佳实践规则,涵盖列表性能、动画、导航、UI 模式、状态与 monorepo 配置。

Vercel React Best Practices
vercel-labs
Vercel 的 React 与 Next.js 性能指南,以 70 条规则的形式用于编写、审查和重构代码。