
Audio Design
作者 gamedev-skillsd4b0e35550c5无许可证1.3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库11天前更新
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
仅公开文件列表。将技能安装到工作区后即可查看文件内容。
| 路径 | 大小 | 类型 |
|---|---|---|
| references/adaptive-music.md | 3.9 KB | text/markdown |
| SKILL.md | 6.7 KB | text/markdown |
来源与署名
来源:gamedev-skills/awesome-gamedev-agent-skills位于skills/disciplines/audio-design提交d4b0e35
许可证: 无许可证
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