Game Ai

作者 gamedev-skillsd4b0e35550c5无许可证1.3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库11天前更新

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.

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路径大小类型
references/behavior-trees.md4.8 KBtext/markdown
references/pathfinding.md4.8 KBtext/markdown
SKILL.md7.8 KBtext/markdown

来源与署名

来源:gamedev-skills/awesome-gamedev-agent-skills位于skills/disciplines/game-ai提交d4b0e35

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