Godot Multiplayer

作者 gamedev-skillsd4b0e35550c5无许可证1.3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库11天前更新

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

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路径大小类型
references/replication-and-rpc.md4.5 KBtext/markdown
SKILL.md6.3 KBtext/markdown

来源与署名

来源:gamedev-skills/awesome-gamedev-agent-skills位于skills/godot/godot-multiplayer提交d4b0e35

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