Godot Physics

作者 gamedev-skillsd4b0e35550c5无许可证1.3K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库11天前更新

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/bodies-and-queries.md3.9 KBtext/markdown
SKILL.md8.1 KBtext/markdown

来源与署名

来源:gamedev-skills/awesome-gamedev-agent-skills位于skills/godot/godot-physics提交d4b0e35

许可证: 无许可证

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

举报或申请下架