Game Developer

作者 jeffallan1be15d8064f8MIT11K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库5天前更新

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

仅公开文件列表。将技能安装到工作区后即可查看文件内容。

路径大小类型
references/ecs-patterns.md10.1 KBtext/markdown
references/multiplayer-networking.md12.4 KBtext/markdown
references/performance-optimization.md10 KBtext/markdown
references/unity-patterns.md6.3 KBtext/markdown
references/unreal-cpp.md8.6 KBtext/markdown
SKILL.md5.8 KBtext/markdown

来源与署名

来源:jeffallan/claude-skills位于skills/game-developer提交1be15d8

许可证: MIT

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

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