Worldbuilding

jwynia/agent-skills/skills/creative/fiction/worldbuilding/worldbuilding

作者 jwyniae02ec7e226a6MIT168 个星标收录于 2026年10月8日更新于 2026年10月8日仓库7个月前更新

Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.

仅含说明Writing & Content
AI 生成的概览

诊断虚构设定中的世界级问题,并给出有针对性的修改建议。

功能
这是一个诊断型技能,用于找出虚构世界中的薄弱之处,例如设定像布景板、机构像是被设计出来而非演化而来、经济体系说不通,以及非人物种看起来只是披着外衣的人类。它把世界划分为 W1 到 W7.5 等状态,逐一列出症状与建议的干预手段,并提供后果级联分析,以及针对科技、机构、经济与信仰体系的诊断问题。它还列出常见反模式及其修正方法,并说明何时该深入、何时保持浅描。
适用场景
当设定显得单薄或缺乏说服力,当科技或魔法没有明显改变社会,当机构、经济、文化或信仰体系缺乏深度,或当非人物种感觉只是披着外衣的人类时使用。它不适用于以角色为核心或情节结构类的问题,也不用于从零开始生成世界。
运行要求
无需脚本或特殊工具;这是纯指令型技能,适用于任何虚构类型,并说明可与 story-sense 技能配合进行分流。

Worldbuilding: Diagnostic Skill

Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.

When to Use This Skill

Use this skill when:

  • Setting feels like a painted backdrop
  • Technology/magic hasn't transformed society
  • Institutions feel designed rather than evolved
  • Economy doesn't make sense
  • Cultures lack depth

Do NOT use this skill when:

  • Story problems are character-focused (use character-arc)
  • Plot structure issues (use scene-sequencing)
  • Need to generate worlds from scratch (use systemic-worldbuilding)

Core Principle

Worlds fail when they feel designed rather than evolved.

Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.

The World States

W1: Backdrop World

Symptoms: Setting exists but has no independent logic Interventions: systemic-worldbuilding (trace consequences)

W2: World Without Consequences

Symptoms: Technology/magic exists but hasn't transformed society Interventions: Consequence Cascade Analysis

W3: Institutions Without History

Symptoms: Organizations feel designed last week Interventions: Organic Institutional Design

W4: Economy Doesn't Make Sense

Symptoms: Trade exists without supply chains; prices arbitrary Interventions: economic-systems

W5: Belief Systems Are Shallow

Symptoms: Religion is flavor without theological depth Interventions: belief-systems

W6: Culture Without Depth

Symptoms: Traditions feel random; surface-level aesthetic Interventions: memetic-depth

W7: Flat Non-Humans

Symptoms: Aliens/species are humans in costume Interventions: conlang, alien-sensory frameworks

W7.5: Language Feels Generic

Symptoms: Names sound like English; no linguistic texture Interventions: conlang, language-evolution

Consequence Cascade

Apply to any major speculative element:

Initial Element├── 1st Order: Direct practical effects│   ├── Who gains immediate advantage?│   ├── What becomes obsolete?│   └── Technical limitations?├── 2nd Order: Systemic adaptations│   ├── How do economic structures adapt?│   ├── How do power structures respond?│   └── What resistance movements arise?└── 3rd Order: Cultural evolution    ├── What new language emerges?    ├── What ethical questions arise?    └── What becomes normalized?

Key Diagnostic Questions

For Technology/Magic

  • What's your initial divergence from our world?
  • Who gains power? What becomes obsolete?
  • How would the powerful try to control this?

For Institutions

  • When was this organization founded?
  • What crises has it survived?
  • What are its internal contradictions?

For Economics

  • What's the fundamental scarcity?
  • How is value determined?
  • What's the underground economy?

For Belief Systems

  • What explains existence?
  • How do beliefs affect daily decisions?
  • What are the schisms and debates?

Common Anti-Patterns

The Monoculture

One unified culture for entire planets/species. Fix: Add regional variation, class differences, schisms.

The Convenient Technology

Technology exists when plot needs it. Fix: Trace consequence cascade.

The Static History

World unchanged for centuries. Fix: Add recent disruptions, reforms in progress.

The Evil Empire

Antagonist nation uniformly evil. Fix: Add internal debates, ordinary people.

The Rubber Forehead Alien

Non-humans with minor cosmetic differences. Fix: Start with biology, trace to cognition, trace to culture.

Depth vs Breadth

Go Deep When:

  • Element is central to plot
  • Element will be examined closely
  • Element creates ongoing conflict

Stay Shallow When:

  • Element is background detail
  • POV character wouldn't know depth
  • Mystery is more interesting

Related Skills

  • systemic-worldbuilding - Build worlds from initial divergence
  • belief-systems - Deep theological design
  • economic-systems - Economic logic
  • governance-systems - Political structures
  • conlang - Language design
  • settlement-design - Cities and geography

来源与署名

来源:jwynia/agent-skills位于skills/creative/fiction/worldbuilding/worldbuilding提交e02ec7e

许可证: MIT

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