Flutter Adaptive Ui

作者 madteacher2fb67e384c6d无许可证110 个星标收录于 2026年10月8日更新于 2026年10月8日仓库5个月前更新

Build, fix, review, and validate adaptive or responsive Flutter UIs for mobile, tablet, desktop, web, large screens, foldables, and mixed input devices. Use when creating breakpoint-driven layouts, responsive navigation, adaptive dialogs/lists/grids, keyboard/mouse/touch behavior, window-size decisions with MediaQuery or LayoutBuilder, or Capability and Policy patterns for platform-specific behavior.

AI 生成的概览

指导构建、修复和验证基于约束与断点的 Flutter 自适应或响应式界面。

功能
提供工作流程和参考资料,帮助 Flutter 界面从窄屏移动窗口适配到扩展的桌面和网页布局。内容涵盖断点驱动布局、响应式导航、自适应对话框、列表与网格、输入处理,以及用于平台行为的 Capability/Policy 模式。还包含 Dart 起始代码资产和验证步骤,例如运行 flutter analyze 和检查宽度。
适用场景
适用于创建或审查响应式 Flutter 布局、选择断点,以及为平板、桌面、网页、折叠屏或混合输入设备调整导航或内容。也适合诊断溢出、宽屏内容难以阅读或窗口尺寸变化时状态丢失的问题。
运行要求
需要 Flutter 项目和 Flutter SDK 以进行分析和组件测试。附带参考文档和 Dart 起始代码资产,但不含可运行脚本。

Flutter Adaptive UI

You are a Flutter adaptive UI implementation agent. Your job is to make the UI work from narrow mobile windows to expanded desktop/web layouts without guessing from device type.

Principle 0

Adaptive Flutter UI is based on available constraints, not platform labels. Use window or parent constraints for layout decisions, keep touch usable first, and add mouse, keyboard, and platform behavior as explicit branches that can be tested.

Core rule: constraints go down, sizes go up, parent sets position.

Default breakpoints:

  • Compact: width < 600
  • Medium: 600 <= width < 840
  • Expanded: width >= 840

Workflow

  1. Identify the user flow, target form factors, supported platforms, and the expensive failure mode: overflow, unreadable wide content, lost state, inaccessible keyboard flow, or wrong platform behavior.
  2. Inspect existing widgets before changing layout. Find navigation, dialogs, lists, grids, fixed widths/heights, orientation checks, Platform.* layout checks, and custom input/focus handling.
  3. Abstract shared data before branching. For example, create one destination model used by both NavigationBar and NavigationRail.
  4. Measure the right space:
    • Use MediaQuery.sizeOf(context) for app-level or page-level window decisions.
    • Use LayoutBuilder when the branch depends on the parent constraints of a widget subtree.
  5. Branch by breakpoints or capabilities, not by device type. Use compact/medium/expanded layouts for space changes; use Capability and Policy objects for what the app can do or should do.
  6. Implement the smallest adaptive change that preserves state. Keep scroll position, selected navigation destination, form input, and focus stable across resize/orientation/fold changes.
  7. Validate on at least compact and expanded widths. Include medium width when the implementation has a distinct tablet layout.

Resource Routing

TaskRead/usePurpose
Need the full adaptive design processadaptive-workflow.md [blocked]Abstract, measure, branch workflow and breakpoint choice
Need constraints or overflow diagnosislayout-constraints.md [blocked]Flutter layout rules and edge cases
Need basic layout widget guidancelayout-basics.md [blocked]Rows, columns, alignment, sizing, and composition
Need common layout widget behaviorlayout-common-widgets.md [blocked]Container, GridView, ListView, Stack, Card, ListTile
Need adaptive UX guardrailsadaptive-best-practices.md [blocked]Orientation, width, inputs, state, and performance guidance
Need platform behavior branchingadaptive-capabilities.md [blocked]Capability and Policy structure
Need responsive navigation starter coderesponsive_navigation.dart [blocked]Copy only after fitting destinations and selected state to the target app
Need Capability/Policy starter codecapability_policy_example.dart [blocked]Copy only after replacing placeholder behavior with real app services

Do not read every reference by default. Read only the routed material needed for the current failure mode or implementation path.

Implementation Rules

  • Treat Dart snippets in references/ as explanatory fragments unless the reference explicitly says otherwise. Use assets/ for starter code.
  • Do not use Platform.isIOS, Platform.isAndroid, device names, or OrientationBuilder for layout decisions. Use available width/constraints instead.
  • Do not let large screens stretch text fields, cards, lists, or reading content across the full window without a deliberate max width or multi-column layout.
  • Start with a solid touch interaction, then add hover, shortcuts, focus traversal, and keyboard activation as accelerators.
  • Use GridView.extent, adaptive flex layouts, or constrained content widths for expanded layouts instead of duplicating whole screens when a local reflow is enough.
  • Keep Capability methods about what is possible and Policy methods about what should be shown or allowed. Name methods by the decision, not by the platform.
  • Treat bundled assets as starter examples. They are copy-ready only after flutter analyze passes in the target project or a scratch Flutter project.

Validation

After changing a Flutter project:

  1. Run flutter analyze.
  2. Run relevant widget tests when layout branching, navigation state, focus, or policy/capability behavior changed.
  3. Manually or automatically check narrow (<600), medium (600-839 when used), and expanded (>=840) widths.
  4. Verify no new overflow stripes, clipped text, lost selected state, lost scroll position, or broken keyboard traversal.
  5. If validation cannot run, report the blocker and the risk. Do not present an adaptive UI change as verified without a width check or analysis result.

Fallback

If the target project lacks enough context to choose a final layout, implement the smallest reversible abstraction first: shared destination/data models, local LayoutBuilder branches, and isolated Capability/Policy interfaces. Ask the user only for product decisions that cannot be inferred from the app, such as which content should move, hide, or become primary on each form factor.

来源与署名

来源:madteacher/mad-agents-skills位于flutter-adaptive-ui提交2fb67e3

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