Threejs Game Ui Designer

作者 majidmanzarpour8286774b22a2无许可证2.4K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库10天前更新

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

AI 生成的概览

为 Three.js 游戏设计 HUD、菜单、覆盖层和触控界面,兼顾可读性与响应式布局。

功能
指导智能体设计和改进 Three.js 游戏界面:HUD、菜单、覆盖层、暂停、胜负与设置界面、图标控件和触控 UI。内容涵盖层级、必需的 UI 状态、安全区域、文字适配、响应式布局以及 UI 与游戏状态的连接,并产出报告,说明设计意图、覆盖状态、改动文件、各视口截图和剩余风险。该技能仅提供说明,并附带一份 UI 模式参考文档。
适用场景
适用于构建或修复 Three.js 游戏界面层,无论是局部 HUD 修复还是完整 UI 梳理。适合处理菜单、覆盖层、触控控件、字体排版以及桌面与移动视口的响应式布局。
运行要求
无需脚本,仅提供说明和一份参考文件。工作流程中会使用桌面和移动端截图,并提及可选的配套技能用于生成图像或 3D 素材。

Three.js Game UI Designer

Make game UI intentional, readable, responsive, and specific to the genre.

Preserve the user's requested scope and style. For a narrow HUD fix, retain the existing design and check the changed state and target viewports. For a complete UI pass, use the full workflow below. Mobile input is required when mobile is a target, not because a desktop-only game has UI.

Reference

references/ui-patterns.md — hierarchy and required states, HUD zones, menus, touch controls, responsive constraints, style cohesion, and state wiring. Read it before designing HUDs, menus, overlays, touch controls, or responsive layout.

Load threejs-image-generator when logos, icons, GUI art, faction marks, menu backgrounds, or 2D HUD assets would raise the quality. threejs-3d-generator only for genuine 3D menu objects and diegetic props, not flat HUD elements.

Workflow

  1. Capture desktop and mobile screenshots of what exists.
  2. Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls.
  3. Set the hierarchy: survival and status, then objective, then feedback, then flavor.
  4. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.
  5. Use stable dimensions, safe-area padding, text-fit constraints, and hover/pressed/focus/disabled states.
  6. Wire UI to game state rather than duplicating game rules inside UI code.
  7. Check text fit and overlap with the longest likely values, safe areas, touch targets, and real state changes on both viewports.

What goes wrong

A generic dashboard of stat cards · UI covering the player, threats, or the next decision · text that shifts and clips on mobile · decorative panels that reduce readability · touch controls that look right but emit no intents.

Report

UI intent and states covered, files changed, target-viewport screenshots, text-fit and overlap findings, safe-area and touch-target evidence where applicable, and remaining risks. Feed these results into the lead's consolidated pass rather than rerunning unchanged game-wide checks.

来源与署名

来源:majidmanzarpour/threejs-game-skills位于skills/threejs-game-ui-designer提交8286774

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