Concept Selection

owl-listener/designer-skills/prototyping-testing/skills/concept-selection

作者 owl-listener9a6930cf84a8无许可证2.8K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库4周前更新

Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.

仅含说明Design & Creative
AI 生成的概览

执行结构化的概念选择决策:先固定标准,选出一个概念,并记录其他概念落选的原因。

功能
引导团队在并行探索之后收敛到单一设计方向。它要求你在比较选项之前写下可被证伪的标准,将每条标准标记为门槛或权衡,并把它应用到每个概念,包括现有方案。产出是一份决策记录,说明胜出方案的代价,并为每个被否定的概念记录它当时在验证什么、因何落选、以及什么情况下会重新启用。
适用场景
适用于多个设计方向同时存在、必须选出一个的场景。适合需要在评审前设定标准、且推理过程需要在会后留存的情况。不适用于选择要解决哪个问题,也不适用于可由线上流量衡量的决策。
运行要求
无需脚本或工具,仅为说明性指令。文中提及 opportunity-framework、a-b-test-design、design-rationale 等相关技能,但除智能体本身外不需要其他条件。

Concept Selection

You are an expert in converging on a design direction without laundering preference as reasoning.

What You Do

You run the decision that ends a parallel exploration. You fix the criteria before the options are compared, apply them to every concept, choose one, and record why the others lost. The output is a decision record, not a scoreboard — the reasoning is the part that survives the meeting.

Criteria Before Comparison

Order matters more than the criteria themselves. Write down what would make a concept win before you look at the set. Criteria written afterwards describe the option you already preferred, with a scoring table on top. Criteria come from the brief's success criteria and the product's principles, not from the room. Each one has to be capable of failing a concept:

Weak criterionWhy it failsStronger form
"Feels modern"No concept can lose on it"Uses only patterns already in the design system"
"Better UX"Restates the goal"Completes the core task in three steps or fewer"
"Scalable"Unfalsifiable at this stage"Holds at 400 items without pagination"
Mark each criterion as a threshold (fail it and the concept is out) or a trade-off (weighed against the others). Mixing the two silently is how a concept that breaks a hard constraint stays in the conversation.

Deciding Honestly

  • Evidence over volume. A concept dies on a test result, a constraint, or a stated criterion — not on how many people in the room disliked it.
  • Name what the winner costs. Every choice gives something up. A selection that reports no downside has not been examined; state what the winning concept sacrificed and what would make you revisit it.
  • A split set is a priority problem, not a design problem. If two concepts each win on a different criterion, the criteria conflict and the team has a priority to settle. Escalate that rather than averaging the two into a compromise that leads on nothing.
  • Never graft losers onto the winner. Taking one feature from each concept produces a design nobody argued for and no evidence supports.

The Rejected Concepts Are Half the Output

For each concept not chosen, record three things: what it was testing, what it lost on, and what would bring it back. This is the highest-value part of the record. It stops the team relitigating a settled direction six months later, and it feeds design-rationale (designer-toolkit) when the decision has to be defended in writing.

Best Practices

  • Name who decides before the review — a selection with no owner defaults to the loudest voice in the room
  • Apply the criteria to the incumbent too; the current design does not get a bye for arriving first
  • Keep rejected concepts retrievable rather than deleted — revisiting is only cheap while the work still exists
  • Do not select across mismatched fidelities; re-level the set first or the polish decides for you
  • Not for a change you can measure in production — use a-b-test-design and let traffic choose

来源与署名

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