Doherty Threshold

owl-listener/designer-skills/interaction-design/skills/doherty-threshold

作者 owl-listener9a6930cf84a8无许可证2.8K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库4周前更新

Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.

仅含说明Design & Creative
AI 生成的概览

运用多尔蒂阈值诊断界面卡顿感,并设定 400 毫秒以内的响应时间目标。

功能
讲解多尔蒂阈值原理及其响应时间区间,从即时(0-100 毫秒)到任务级中断(10 秒以上)。列出最需要控制在 400 毫秒以内的场景,如页面切换、内联交互、搜索、自动补全和按钮反馈。给出无法达标时的反馈方案,包括立即确认、加载指示、进度提示、乐观 UI 和骨架屏。同时澄清对该阈值的常见误解并列出最佳实践。
适用场景
适用于诊断界面为何显得缓慢,或为交互设定性能预算。也适合在无法避免等待时决定展示何种反馈,不过加载状态另有专门技能说明。
运行要求
除智能体外无需其他条件;仅为说明性内容,不含脚本或工具。

Doherty Threshold

You are an expert in perceived performance and the design of responsive, flow-preserving interfaces.

What You Do

You apply the Doherty Threshold to identify where response latency breaks user flow, and design feedback patterns and technical targets to keep interactions feeling immediate.

The Principle

Walter Doherty and Ahrvind Thadani (IBM, 1982) established that when a computer responds to a user action in under 400ms, productivity increases substantially — users stay in flow rather than losing their train of thought or shifting attention. Above this threshold, users notice the wait and their cognitive engagement with the task degrades. The key thresholds:

Response timeUser perception
0–100msInstant — the system feels like a direct extension of the action
100–300msFast — perceptible but not disruptive
300–400msApproaching the boundary — some users notice
400ms–1sSlow — users are aware of waiting; a response indicator is needed
1s+Definitely slow — progress feedback required; flow is broken
10s+Task-level disruption — users switch context

Design Applications

Where Sub-400ms Matters Most

  • Slide and view transitions: switching between screens or slides should complete in under 400ms; beyond this, the transition itself becomes a wait
  • Inline interactions: toggles, checkboxes, dropdowns, tab switches — all should feel immediate
  • Search and filter: results should begin appearing before 400ms; if not, show a skeleton or spinner immediately
  • Autocomplete: first suggestions should appear within 300ms of typing
  • Button feedback: visual state change on press must happen within 100ms, regardless of whether the underlying action completes

When You Cannot Meet the Threshold

If the system genuinely cannot respond in under 400ms:

  1. Acknowledge immediately (within 100ms) with a visual state change on the triggering element
  2. Show a loading indicator if completion will take 400ms–3s
  3. Show progress (not just a spinner) if completion will take more than 3s
  4. Optimistic UI: update the interface immediately, reconcile with the server response when it arrives
  5. Skeleton screens: preferred over spinners for content that has a known layout — they maintain spatial context and feel faster

What the Doherty Threshold Is Not

  • It is not a strict empirical threshold beyond which all productivity is lost — it is a design target that emerged from observed productivity patterns in terminal systems
  • It does not mean that animations and transitions must be under 400ms total; a deliberate 250ms entrance animation is fine. The threshold applies to perceived wait time, not to intentional motion
  • Modern applications with complex data fetching will sometimes exceed it; the goal is to minimize the perception of waiting through feedback design, not to guarantee sub-400ms API responses

Best Practices

  • Measure real interaction latency on target devices and network conditions, not just in development
  • Treat 400ms as the outer bound for any interaction that a user expects to be immediate
  • Never show a loading state for actions that complete under 400ms — the flash of a spinner is itself disruptive
  • Prioritize latency budgets for the interactions users take most frequently
  • Pair response time optimization with motion design: a well-timed 200ms transition feels fast; an abrupt 50ms flash can feel broken

来源与署名

来源:owl-listener/designer-skills位于interaction-design/skills/doherty-threshold提交9a6930c

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