Journey Map

owl-listener/designer-skills/design-research/skills/journey-map

作者 owl-listener9a6930cf84a8无许可证2.8K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库4周前更新

Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

AI 生成的概览

为特定人物角色构建端到端用户旅程图,涵盖阶段、触点、情绪、痛点及按优先级排序的设计机会。

功能
引导智能体为所描述的产品或功能及目标用户创建端到端用户旅程图。它定义从认知到使用后的 5-7 个阶段,逐阶段梳理目标、行为、触点、想法、情绪状态、痛点与机会,并可视化情绪曲线。随后对主要设计机会进行排序,并标出关键时刻,以结构化格式呈现结果。
适用场景
适用于改进现有体验,并需要以特定人物角色视角审视端到端旅程的场景。适合需要梳理阶段、触点、情绪与痛点的用户体验研究与产品设计工作。若涉及多渠道生态或界面级路径,建议改用其他技能。
运行要求
无需脚本或特殊工具,仅为指令。智能体可选择读取用户提供的文件,如研究数据、人物角色或分析数据。

Journey Map

Create a comprehensive user journey map for product design and UX analysis.

Context

You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.

Domain Context

  • Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
  • Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
  • Journey maps should be persona-specific when possible.
  • Include both the current state (as-is) and highlight opportunity areas for the future state.

Instructions

The user will describe the product/feature and target user. Work through these steps:

  1. Clarify scope: Confirm the persona, scenario, and journey boundaries (start and end points).
  2. Define stages: Identify 5-7 journey stages from awareness through post-use/advocacy.
  3. Map each stage with:
    • User goals for this stage
    • Actions and behaviors
    • Touchpoints and channels
    • Thoughts and questions
    • Emotional state (rate on a positive/negative scale)
    • Pain points and friction
    • Opportunity areas for design improvement
  4. Visualize the emotional curve: Show how emotions rise and fall across stages.
  5. Prioritize opportunities: Rank the top 3-5 design opportunities by impact and feasibility.
  6. Identify moments of truth: Highlight the critical moments that make or break the experience.
  7. Think step by step. Present in a clear, structured format.

Further Reading

  • Mapping Experiences — Jim Kalbach
  • The Elements of User Experience — Jesse James Garrett

来源与署名

来源:owl-listener/designer-skills位于design-research/skills/journey-map提交9a6930c

许可证: 无许可证

内容归原作者所有。SourceWeft 从公开仓库中收录这些内容。

举报或申请下架