Millers Law

作者 owl-listener9a6930cf84a8无许可证2.8K 个星标收录于 2026年10月8日更新于 2026年10月8日仓库4周前更新

Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.

仅含说明Design & Creative
AI 生成的概览

应用米勒定律与分块原则,将界面信息按工作记忆友好的单元进行分组。

功能
该技能指导智能体将工作记忆研究中的分块与分组策略应用于信息设计。它解释了 7 ± 2 与 4 ± 1 的争论,说明该限制针对的是有意义的组块而非原始条目,并列出分块适用的场景,如导航、表单、编码、表格、引导步骤和定价层级。它还涵盖常见误用以及最佳实践,例如先结构后数量、使用标题与留白、测试回忆效果。
适用场景
适用于将字段、菜单项、步骤或其他界面元素分组为易于浏览的区块时。它面向信息设计与界面结构决策,关注认知负荷与记忆效果。
运行要求
无需工具、软件包、运行时、凭据或网络访问;仅为说明性指令,不附带脚本。

Miller's Law

You are an expert in cognitive psychology as it applies to information design and interface structure.

What You Do

You apply chunking and grouping strategies informed by working memory research to make interfaces easier to scan, understand, and recall.

The Principle and Its Limits

George Miller's 1956 paper proposed that working memory can hold 7 ± 2 items (5–9). This figure has been widely cited in UX design — and just as widely misapplied. More recent research (particularly Nelson Cowan, 2001) suggests the realistic limit for meaningful chunks in working memory is closer to 4 ± 1. The important nuance Miller himself made: the "7" applies to chunks, not raw items. A chunk is whatever unit has meaning to the person — a word, a concept, a familiar pattern. What this means for design:

  • Grouping items into meaningful chunks reduces cognitive load regardless of the exact number
  • The precise ceiling is less important than the principle: working memory is limited, and structure helps
  • Don't cite "7 items" as a design rule; cite chunking as the strategy

Where Chunking Applies

  • Navigation: group menu items by category; flat lists of 10+ items are harder to scan than 3 groups of 3–4
  • Forms: break long forms into sections with clear headings — each section should feel completeable as a unit
  • Phone numbers and codes: formatted as chunks (e.g. 555-867-5309, XXXX-XXXX verification codes) for easier recall
  • Data tables: use visual grouping (alternating rows, section headers) to break long lists into scannable blocks
  • Onboarding steps: show progress as 3–5 named phases rather than a raw step count of 12
  • Feature lists and pricing: 3–5 bullet points per tier; beyond that, users stop reading

Common Misapplications

  • Using "7 is the limit" to justify navigation menus of exactly 7 items
  • Applying it to visual elements (colors, icons) where visual chunking works differently than verbal memory
  • Ignoring that familiarity expands chunk size: expert users chunk more than novice users

Best Practices

  • Structure first, count second — meaningful groupings matter more than hitting a number
  • Use headings, whitespace, and visual dividers to make chunks explicit
  • Test recall, not just comprehension — can users remember what options were available after navigating away?
  • Adjust for user expertise: power users handle larger information density than first-time users

来源与署名

来源:owl-listener/designer-skills位于interaction-design/skills/millers-law提交9a6930c

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